Beispiel #1
0
 public override bool SufferHPDamage(int damagePower, GameObject damageSourceObject, BaseAgent damageSourceAgent, bool displayDamage = true)
 {
     if (base.SufferHPDamage(damagePower, damageSourceObject, damageSourceAgent, displayDamage))
     {
         if (damageSourceObject != null)
         {
             if (enemyAnim != null)
             {
                 if (!dead)
                 {
                     enemyAnim.StartWave(waveColor, damageSourceObject.transform.localPosition, waveLengths, waveAlphas, waveFrontLimit,
                                         waveSpeed, 0f, 0f, 0f, null, 0f, 0f);
                 }
                 else
                 {
                     enemyAnim.StartWave(waveColor, damageSourceObject.transform.localPosition, waveLengthsLast, waveAlphasLast, waveFrontLimit,
                                         waveSpeedLast, 0f, 0f, 1f, null, 0f, 0f);
                 }
             }
         }
         if ((damageSourceAgent != null) && dead)
         {
             damageSourceAgent.ReceiveExperience(rewardXP, true);
         }
         return(true);
     }
     return(false);
 }