private void OnBarrelLoadingCompleted(object sender, BarrelEventArgs e)
        {
            GameObject barrel = Instantiate(e.BarrelPrefab, transform);

            barrel.transform.parent = transform;
        }
Beispiel #2
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        private void Production_BarrelsOverFifty(object sender, BarrelEventArgs args)
        {
            var display = string.Format("Congratulations! Production on {0} yielded {1} barrels.", args.ProducedOn, args.BarrelsQuantity);

            MessageBox.Show(display);
        }