private void OnBarrelLoadingCompleted(object sender, BarrelEventArgs e) { GameObject barrel = Instantiate(e.BarrelPrefab, transform); barrel.transform.parent = transform; }
private void Production_BarrelsOverFifty(object sender, BarrelEventArgs args) { var display = string.Format("Congratulations! Production on {0} yielded {1} barrels.", args.ProducedOn, args.BarrelsQuantity); MessageBox.Show(display); }