public void ReStart() { isGameOver = true; StageManager.isClear = false; targetPooler.RetureAllPool(); stageManager.Stage = 0; barrel.ClearApple(); gettingAppleNum = 0; isGameOver = false; StartGame(); }
public void ReStart() { isGameOver = true; StageManager.isClear = false; targetPooler.RetureAllPool(); stageManager.Stage = 0; barrel.ClearApple(); gettingAppleNum = 0; isGameOver = false; StartGame(); }