Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        //Check if array have buttons -> clear array on destroy
        if (creationQueueButtons.Count > 0)
        {
            GameObject buttonCanvas = (GameObject)creationQueueButtons[0];
            if (buttonCanvas != null)
            {
                GameObject button = buttonCanvas.transform.Find("UnitCreationShadow").gameObject;
                Image      image  = button.GetComponent <Image> ();

                if (currentResource != null)
                {
                    float percentage = currentResource.getcreationUnitPercentage();
                    image.fillAmount = 1 - percentage / 100f;
                }
                else if (currentBarrack != null)
                {
                    float percentage = currentBarrack.getcreationUnitPercentage();
                    image.fillAmount = 1 - percentage / 100f;
                }
            }
        }
    }