public void EnemyDied()
 {
     deadEnemys++;
     if (deadEnemys >= maxEnemys)
     {
         if (altarBar.currPoints > 0)
         {
             pauseTime = maxPauseTime;
             healthBar.ChangeValue(15 + currWave);
         }
         else
         {
             NewWave();
         }
     }
 }
Beispiel #2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (dyingTime == -1)
        {
            CheckForTarget();
            if (currDelay > 0)
            {
                currDelay -= Time.deltaTime;
            }
            if (isWalkingPath)
            {
                //Debug.Log("Walking Path");
                if (targetNode < path.Count)
                {
                    Vector2 direction = (Vector2)path[targetNode].position - rb2d.position;
                    direction.Normalize();
                    rb2d.velocity = direction * speed;
                    canResetPath  = false;
                    if (Vector2.Distance(rb2d.position, path[targetNode].position) < 0.05f)
                    {
                        //Debug.Log(path[targetNode].position);
                        rb2d.MovePosition(path[targetNode].position);
                        //Debug.Log("d");
                        if (targetNode < path.Count - 1)
                        {
                            targetNode++;
                            //Debug.Log(path[targetNode].position);
                        }
                        else
                        {
                            isWalkingPath = false;
                            rb2d.velocity = Vector2.zero;
                            pathDone      = true;
                            //Debug.Log("Path Done");
                        }
                        canResetPath = true;
                    }
                }
            }
            else if (Vector2.Distance(rb2d.position, CurrTargetPos()) < 2 && currDelay <= 0)
            {
                if (currTarget == 0)
                {
                    altarBar.ChangeValue(-dmg);
                }
                else if (currTarget == 1)
                {
                    healthBar.ChangeValue(-dmg);
                }
                currDelay = attackDelay;
            }
            //Debug.Log(pathDone);
            Vector2 velocity = (Vector2)rb2d.position - lastPos;
            string  trigger  = null;
            //Debug.Log(velocity);
            if (Mathf.Abs(velocity.x) >= Mathf.Abs(velocity.y) - 0.001)
            {
                if (velocity.x > 0.001)
                {
                    trigger = "Right";
                }
                else if (velocity.x < -0.001)
                {
                    trigger = "Left";
                }
                else
                {
                    trigger = "Stand";
                }
            }
            else
            {
                if (velocity.y > 0)
                {
                    trigger = "Up";
                }
                else if (velocity.y < 0)
                {
                    trigger = "Down";
                }
            }

            if (trigger != null)
            {
                GetComponent <Animator>().SetTrigger(trigger);
            }

            lastPos = rb2d.position;
        }
        else
        {
            rb2d.velocity = Vector2.zero;
            dyingTime    += Time.deltaTime;
            if (dyingTime >= 2)
            {
                Destroy(gameObject);
            }
        }
    }