Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (!canFight && !bannnerCtrl.isAnimating())
        {
            canFight        = true;
            fighter1.enable = true;
            fighter2.enable = true;
        }

        if (roundTime > 0 && Time.time - lastTimeUpdate > 1)
        {
            roundTime--;
            lastTimeUpdate = Time.time;
        }

        if (canFight)
        {
            CheckEnd();
        }

        if (Input.GetKeyDown(KeyCode.Escape) || (SystemInfo.deviceType != DeviceType.Handheld && Input.touchCount == 3))
        {
            if (!paused)
            {
                Pause();
            }
            else
            {
                Resume();
            }
        }
    }