Beispiel #1
0
    private void FixedUpdate()
    {
        if (target == null)
        {
            if (!searchingForPlayer)
            {
                searchingForPlayer = true;
                StartCoroutine(SearchForPlayer());
            }
            return;
        }
        //Always look towards player?
        if (path == null)
        {
            return;
        }
        if (currentWaypoint >= path.vectorPath.Count)
        {
            if (pathIsEnded)
            {
                return;
            }
            //Debug.Log("End of path reached");
            pathIsEnded = true;
            return;
        }
        pathIsEnded = false;

        //Direction to the next waypoint
        Vector3 dir = (path.vectorPath[currentWaypoint] - transform.position).normalized;

        CheckSide(dir);
        dir *= speed * Time.fixedDeltaTime;

        //Move the AI
        bandit.Move(dir, fMode);

        float dist = Vector3.Distance(transform.position, path.vectorPath[currentWaypoint]);

        if (dist < nextWaypointDistance)
        {
            currentWaypoint++;
            return;
        }
    }