Beispiel #1
0
        protected override void OnDamage(Mobile m)
        {
            base.OnDamage(m);

            var dmg = Utility.Random(2, 3);

            if (m is PlayerMobile)
            {
                dmg = (int)BalmOfProtection.HandleDamage((PlayerMobile)m, dmg);
            }

            AOS.Damage(m, dmg, 0, 0, 100, 0, 0);
        }
        public virtual void Damage(Mobile m)
        {
            if (!m.Alive)
            {
                StopTimer(m);
            }

            if (m_Corrosive)
            {
                for (int i = 0; i < m.Items.Count; i++)
                {
                    IDurability item = m.Items[i] as IDurability;

                    if (item != null && Utility.RandomDouble() < 0.25)
                    {
                        if (item.HitPoints > 10)
                        {
                            item.HitPoints -= 10;
                        }
                        else
                        {
                            item.HitPoints -= 1;
                        }
                    }
                }
            }
            else
            {
                int dmg = m_Damage;

                if (m is PlayerMobile)
                {
                    PlayerMobile pm = m as PlayerMobile;
                    dmg = (int)BalmOfProtection.HandleDamage(pm, dmg);
                    AOS.Damage(m, dmg, 0, 0, 0, 100, 0);
                }
                else
                {
                    AOS.Damage(m, dmg, 0, 0, 0, 100, 0);
                }
            }
        }
Beispiel #3
0
        public virtual void Damage(Mobile m)
        {
            if (!m.Alive || m.IsDeadBondedPet)
            {
                StopTimer(m);
            }

            if (m_Corrosive)
            {
                // TODO

                /*for ( int i = 0; i < m.Items.Count; i ++ )
                 * {
                 *      IDurability item = m.Items[ i ] as IDurability;
                 *
                 *      if ( item != null && Utility.RandomDouble() < 0.25 )
                 *      {
                 *              if ( item.HitPoints > 10 )
                 *                      item.HitPoints -= 10;
                 *              else
                 *                      item.HitPoints -= 1;
                 *      }
                 * }*/
            }
            else
            {
                int toDamage = 40;

                if (BalmOfProtection.UnderEffect(m))
                {
                    double scale = Utility.RandomMinMax(50, 100) / 100.0;
                    toDamage = (int)(toDamage * scale);
                }

                AOS.Damage(m, toDamage, 0, 0, 0, 100, 0);
            }
        }