static void ShowWindow() { window = (BallardDatabaseEditor)EditorWindow.GetWindow(typeof(BallardDatabaseEditor), true, "Ballard Editor"); target = (BallardDatabase)AssetDatabase.LoadAssetAtPath("Assets/Project/Resources/BallardDatabase.asset", typeof(ScriptableObject)); }
static void ShowWindow() { window = (BallardDatabaseEditor)EditorWindow.GetWindow(typeof(BallardDatabaseEditor), true, "Ballard Editor"); target = (BallardDatabase)AssetDatabase.LoadAssetAtPath("Assets/Project/Resources/BallardDatabase.asset", typeof(ScriptableObject)); }