Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        this.gameObject.GetComponent <Renderer>().material = balls_Skin[PlayerPrefs.GetInt("Current_Ball_id") - 1];

        Ball_rb  = gameObject.GetComponent <Rigidbody>();
        instance = this;
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     basketball   = this.transform.parent.gameObject;
     ball         = this.transform.GetChild(0).gameObject.GetComponent <Ball_Move>();
     ballPosition = this.transform.GetChild(0).gameObject.transform.localPosition;
     for (int i = 0; i < numOfMeters; i++)
     {
         meterImg[i]            = this.transform.GetChild(5).transform.GetChild(0).transform.GetChild(numOfMeters - (i + 1)).GetComponent <Image>();
         meterImg[i].fillAmount = 0;
         net[i] = this.transform.GetChild(i + 1).gameObject.transform.GetComponent <Transform>();
     }
     mini_game  = basketball.transform.GetChild(0).gameObject.GetComponent <Mini_Game>();
     meterState = "Going Up";
 }