Beispiel #1
0
    public IEnumerator KillMenu()
    {
        BallSpawnRegion ballSpawnRegion = menuGameInstance.GetComponentInChildren <BallSpawnRegion>();

        ballSpawnRegion.DestroyActiveBalls(new Vector3());
        yield return(new WaitForSeconds(.5f));

        StartCoroutine(WaitToKillBackgroundMenu());
        SpawnGame();
    }