Beispiel #1
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        bSink        = GetComponent <BallSink>();
        boardManager = GetComponent <BoardManager>();
        bSpawn       = GetComponent <BallSpawner>();
        //Call the InitGame function to initialize the first level
        //InitGame();
    }
Beispiel #2
0
    // Use this for initialization

    /*void Start () {
     *
     *  }*/

    // Update is called once per frame

    /*void Update () {
     *
     *  }*/

    //Initializes it with the ballSink it needs to work
    public void init(LevelManager lvM, BallSink bs)
    {
        _lvMgr = lvM;
        _bSink = bs;
    }
    // Use this for initialization

    /*void Start () {
     *
     *  }*/

    // Update is called once per frame

    /*void Update () {
     *
     *  }*/

    //Initializes it with the ballSink it needs to work
    public void Init(BallSink bs)
    {
        _bSink = bs;
    }