private void OnCollisionEnter2D(Collision2D collision)
    {
        var direction = transform.InverseTransformPoint(collision.transform.position);

        Debug.Log("HIT. Contact point: " + direction);

        if (direction.x > LOCAL_SPACE_MID_BOUNDARY)
        {
            ballScript.BounceBallRight();
        }
        else if (direction.x < (-1 * LOCAL_SPACE_MID_BOUNDARY))
        {
            ballScript.BounceBallLeft();
        }
    }