Beispiel #1
0
    public void ReturnScene()
    {
        if (SceneManager.GetActiveScene().name == "GameScene")
        {
            setHighScore();
            SceneManager.UnloadSceneAsync("GameScene");
        }
        else if (SceneManager.GetActiveScene().name == "GameScene2")
        {
            setHighScore2();
            SceneManager.UnloadSceneAsync("GameScene2");
        }

        SceneManager.LoadSceneAsync("Main_Menu", LoadSceneMode.Single);
        ballMovement.InPlay(true);
        playerMovement.SetIsAi(true);
        scoreText.text = "";
    }