Beispiel #1
0
    void ActionByScene()
    {
        switch (sc.GetStatus())
        {
        case SceneController.GameStatus.Title:
            if (im.CheckTouch())
            {
                // シーン遷移
                isGame = true;
                sc.NextScene();
                audioSource.clip = touchSound;
                audioSource.Play();
            }
            break;

        case SceneController.GameStatus.Game:
            InputManager.InputKey key = im.CheckPushKeys();
            if (key == InputManager.InputKey.A)
            {
                pc.turnLeft();
            }
            if (key == InputManager.InputKey.D)
            {
                pc.turnRight();
            }
            switch (cm.GetStatus())
            {
            case CameraManager.CameraStatus.First:
                if (im.CheckTouch())
                {
                    cm.DownCamera();
                    audioSource.clip = touchSound;
                    audioSource.Play();
                }
                break;

            case CameraManager.CameraStatus.Playing:
                if (im.CheckTouch())
                {
                    bm.Fire();
                }
                if (sm.isFinish())
                {
                    cm.SetStatus(CameraManager.CameraStatus.Finish);
                    status = GameStatus.Clear;
                    sm.GameClear();
                    audioSource.clip = clearSound;
                    audioSource.Play();
                }
                if (pc.checkDeath())
                {
                    cm.SetStatus(CameraManager.CameraStatus.Finish);
                    status = GameStatus.Over;
                    sm.GameOver();
                    audioSource.clip = overSound;
                    audioSource.Play();
                }
                break;

            case CameraManager.CameraStatus.Finish:
                if (im.CheckTouch())
                {
                    cm.UpCamera();
                    audioSource.clip = touchSound;
                    audioSource.Play();
                }
                break;

            case CameraManager.CameraStatus.End:
                switch (status)
                {
                case GameStatus.Clear:
                    stm.ShowClear();
                    break;

                case GameStatus.Over:
                    stm.ShowOver();
                    break;
                }
                if (im.CheckTouch())
                {
                    audioSource.clip = touchSound;
                    audioSource.Play();
                    switch (status)
                    {
                    case GameStatus.Clear:
                        cm.NextStage();
                        Invoke("NextStageDelay", 1.5f);
                        break;

                    case GameStatus.Over:
                        sc.LoadTitle();
                        break;
                    }
                }
                break;
            }
            break;

        case SceneController.GameStatus.Config:
            break;
        }
    }