Beispiel #1
0
    public override void ShowBallInfo(BallInfo ballInfo, bool isInner)
    {
        BallInfoSPBombBigReact reactBall = null;

        if (isInner)
        {
            reactBall = (BallInfoSPBombBigReact)ballInfo._IncludeBallInfoSP;
        }
        else
        {
            reactBall = (BallInfoSPBombBigReact)ballInfo._BallInfoSP;
        }
        if (reactBall != null)
        {
            if (reactBall._IsReactBall)
            {
                _SPShowGO.SetActive(false);
                _SPShowReactGO.SetActive(true);
            }
            else
            {
                _SPShowGO.SetActive(true);
                _SPShowReactGO.SetActive(false);
            }
        }
    }
Beispiel #2
0
    private BallInfoSPBase GetBallInfoSP(BallType ballType, string[] spArgs)
    {
        BallInfoSPBase initBall = null;

        switch (ballType)
        {
        case BallType.Ice:
            initBall = new BallInfoSPTrapIce();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.Clod:
            initBall = new BallInfoSPTrapClod();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.Stone:
            initBall = new BallInfoSPTrapStone();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.Posion:
            initBall = new BallInfoSPTrapPosion();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.Iron:
            initBall = new BallInfoSPTrapIron();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombSmall1:
            initBall = new BallInfoSPBombSmall();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombBig1:
            initBall = new BallInfoSPBombBig();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombSmallEnlarge1:
            initBall = new BallInfoSPBombSmallEnlarge();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombBigEnlarge:
            initBall = new BallInfoSPBombBigEnlarge();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombSmallHitTrap:
            initBall = new BallInfoSPBombSmallTrap();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombBigHitTrap:
            initBall = new BallInfoSPBombBigTrap();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombSmallReact:
            initBall = new BallInfoSPBombSmallReact();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombBigReact:
            initBall = new BallInfoSPBombBigReact();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombSmallLighting:
            initBall = new BallInfoSPBombSmallLighting();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombBigLighting:
            initBall = new BallInfoSPBombBigLighting();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombSmallAuto:
            initBall = new BallInfoSPBombSmallAuto();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.BombBigAuto:
            initBall = new BallInfoSPBombBigAuto();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineRow:
            initBall = new BallInfoSPLineRow();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineClumn:
            initBall = new BallInfoSPLineClumn();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineCross:
            initBall = new BallInfoSPLineCross();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineRowEnlarge:
            initBall = new BallInfoSPLineRowEnlarge();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineClumnEnlarge:
            initBall = new BallInfoSPLineClumnEnlarge();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineCrossEnlarge:
            initBall = new BallInfoSPLineCrossEnlarge();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineRowHitTrap:
            initBall = new BallInfoSPLineRowTrap();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineClumnHitTrap:
            initBall = new BallInfoSPLineClumnTrap();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineCrossHitTrap:
            initBall = new BallInfoSPLineCrossTrap();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineRowReact:
            initBall = new BallInfoSPLineRowReact();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineClumnReact:
            initBall = new BallInfoSPLineClumnReact();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineCrossReact:
            initBall = new BallInfoSPLineCrossReact();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineRowLighting:
            initBall = new BallInfoSPLineRowLighting();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineClumnLighting:
            initBall = new BallInfoSPLineClumnLighting();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineCrossLighting:
            initBall = new BallInfoSPLineCrossLighting();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineRowAuto:
            initBall = new BallInfoSPLineRowAuto();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineClumnAuto:
            initBall = new BallInfoSPLineClumnAuto();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.LineCrossAuto:
            initBall = new BallInfoSPLineCrossAuto();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;

        case BallType.RPGHP:
            initBall = new BallInfoSPRPGHP();
            initBall.SetBallInfo(this);
            initBall.SetParam(spArgs);
            break;
        }

        return(initBall);
    }