void Serve() { ball.gameObject.GetComponent <Ball>().Freeze(false); float dist = Vector3.Distance(ball.transform.position, transform.position); if (dist <= hitThreshold) { ball.transform.position = racket.transform.position; BallHitter.Side side; float sideR = UnityEngine.Random.value; if (sideR < 0.33) { side = BallHitter.Side.Left; } else if (sideR < 0.66) { side = BallHitter.Side.Center; } else { side = BallHitter.Side.Right; } Vector3 hit = ballHitter.serve(side, serveSide, difficulty)[1]; ballRb.velocity = hit; MatchManager.Instance.SetLastHit(2, Vector3.zero); audioClipHitBall.Play(); } }
void Serve() { ball.gameObject.GetComponent <Ball>().Freeze(false); float dist = Vector3.Distance(ball.transform.position, transform.position); if (dist <= hitThreshold && hitCounter <= 0) { ball.transform.position = racket.transform.position; List <Vector3> ret = ballHitter.serve(hitSide, serveSide, accuracy); ballRb.velocity = ret[1]; if (gameObject.tag == "Player") { MatchManager.Instance.SetLastHit(1, ret[0]); } else if (gameObject.tag == "Player2") { MatchManager.Instance.SetLastHit(2, ret[0]); } audioClipHitBall.Play(); } }