Beispiel #1
0
    public void SpawnTheBall(Vector2 directionOfPointer, float torque, float force)
    {
        ball = BallList[ChooseThisColor.chosenColorNumber];
        if (ball != null)
        {
            if (playerStats.currentNumberOfBalls > 0)
            {
                Vector2     ballDirection = directionOfPointer - new Vector2(this.transform.position.x, this.transform.position.y);
                Quaternion  rotation      = Quaternion.LookRotation(Vector3.forward, ballDirection);
                Rigidbody2D rb            = ball.GetComponent <Rigidbody2D>();

                moveDirection = ballDirection;
                spin          = torque;
                power         = force;

                ball.transform.rotation = rotation;
                ball.transform.position = this.transform.position;

                Instantiate(ball);

                playerStats.UseBalls(1);
                ball.gameObject.GetComponent <BallMotor>().AddForceAndTorque(ballDirection, torque, force);
                rb.AddForce(ballDirection * force * 1000);
                ball.GetComponent <Rigidbody2D>().AddTorque(torque, ForceMode2D.Impulse);
            }
        }
        bc.UpdateBallCount();
    }
Beispiel #2
0
 public void GetMoreBalls()
 {
     playerStats.gameOverUI.SetActive(false);
     playerStats.gamePausedUI.SetActive(false);
     Time.timeScale = 1;
     playerStats.addBalls();
     bc.UpdateBallCount();
 }