Beispiel #1
0
        private void TrimToUnifiedSizeAll()
        {
            try
            {
                for (int i = 0; i < bakingDataList.Length; ++i)
                {
                    BakingData bakingData = bakingDataList[i];

                    bakingData.pivot.SubtractWithMargin(unifiedTexBound.min, studio.trimming.margin);

                    bakingData.modelTexture = TextureHelper.TrimTexture(bakingData.modelTexture,
                                                                        unifiedTexBound, studio.trimming.margin, EngineGlobal.CLEAR_COLOR32);
                    if (studio.output.normalMapMake)
                    {
                        bakingData.normalMapTexture = TextureHelper.TrimTexture(bakingData.normalMapTexture,
                                                                                unifiedTexBound, studio.trimming.margin, EngineGlobal.NORMALMAP_COLOR32, true);
                    }
                }
            }
            catch (Exception e)
            {
                throw e;
            }
        }
Beispiel #2
0
        public void OnFinalize()
        {
            try
            {
                stateMachine = null;

                if (studio.trimming.isUnifiedForAllViews)
                {
                    TrimToUnifiedSizeAll();
                }

                if (!studio.packing.on && studio.trimming.isUnifiedForAllViews)
                {
                    foreach (BakingData data in bakingDataList)
                    {
                        BakeIndividually(data.modelTexture, data.pivot, data.name, "");
                        if (studio.output.normalMapMake)
                        {
                            BakeIndividually(data.normalMapTexture, data.pivot, data.name, "", true);
                        }
                    }
                }
                else if (studio.packing.on)
                {
                    IntegerVector[] pivots        = new IntegerVector[bakingDataList.Length];
                    string[]        spriteNames   = new string[bakingDataList.Length];
                    Texture2D[]     modelTextures = new Texture2D[bakingDataList.Length];

                    Texture2D[] normalMapTextures = null;
                    if (studio.output.normalMapMake)
                    {
                        normalMapTextures = new Texture2D[bakingDataList.Length];
                    }

                    for (int i = 0; i < bakingDataList.Length; ++i)
                    {
                        BakingData bakingData = bakingDataList[i];
                        pivots[i]        = bakingData.pivot;
                        spriteNames[i]   = bakingData.name;
                        modelTextures[i] = bakingData.modelTexture;
                        if (studio.output.normalMapMake)
                        {
                            normalMapTextures[i] = bakingData.normalMapTexture;
                        }
                    }

                    BakeWithPacking(pivots, "", spriteNames, modelTextures, normalMapTextures);
                }

                if (DoesMakePrefab())
                {
                    GameObject obj = PrefabUtility.InstantiatePrefab(model.spritePrefab) as GameObject;
                    if (obj != null)
                    {
                        if (firstSprite != null)
                        {
                            model.prefabBuilder.BindSprite(obj, firstSprite);
                        }

                        SaveAsPrefab(obj, fileBaseName);
                    }
                }
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }
            finally
            {
                Finish();
            }
        }
Beispiel #3
0
        public void OnCaptureFrame()
        {
            try
            {
                double deltaTime = EditorApplication.timeSinceStartup - prevTime;
                if (deltaTime < studio.frame.delay)
                {
                    return;
                }
                prevTime = EditorApplication.timeSinceStartup;

                Texture2D modelTexture     = CapturingHelper.CaptureModelManagingShadow(model, studio);
                Texture2D normalMapTexture = null;
                if (studio.output.normalMapMake)
                {
                    normalMapTexture = CapturingHelper.CaptureModelForNormalMap(model, studio.output.isGrayscaleMap, studio.shadow.obj);
                }

                IntegerBound texBound = new IntegerBound();
                if (!TextureHelper.CalcTextureBound(modelTexture, pivot2D, texBound))
                {
                    texBound.min.x = pivot2D.x - 1;
                    texBound.max.x = pivot2D.x + 1;
                    texBound.min.y = pivot2D.y - 1;
                    texBound.max.y = pivot2D.y + 1;
                }

                if (studio.trimming.on)
                {
                    if (studio.trimming.isUnifiedForAllViews)
                    {
                        TextureHelper.MakeUnifiedBound(pivot2D, texBound, unifiedTexBound);
                    }
                    else
                    {
                        pivot2D.SubtractWithMargin(texBound.min, studio.trimming.margin);

                        modelTexture = TextureHelper.TrimTexture(modelTexture, texBound, studio.trimming.margin, EngineGlobal.CLEAR_COLOR32);
                        if (studio.output.normalMapMake)
                        {
                            Color32 defaultColor = (studio.output.isGrayscaleMap ? EngineGlobal.CLEAR_COLOR32 : EngineGlobal.NORMALMAP_COLOR32);
                            normalMapTexture = TextureHelper.TrimTexture(normalMapTexture, texBound, studio.trimming.margin, defaultColor, true);
                        }
                    }
                }

                string viewName = studio.view.checkedSubViews[viewIndex].name;
                if (studio.packing.on || studio.trimming.isUnifiedForAllViews)
                {
                    bakingDataList[viewIndex] = new BakingData(viewName, pivot2D, modelTexture, normalMapTexture);
                }
                else // !studio.packing.on && !studio.trim.isUnifiedSize
                {
                    BakeIndividually(modelTexture, pivot2D, viewName, "");
                    if (studio.output.normalMapMake)
                    {
                        BakeIndividually(normalMapTexture, pivot2D, viewName, "", true);
                    }
                }

                stateMachine.ChangeState(BakingState.EndView);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                Finish();
            }
        }