public override void Read(AssetReader reader) { base.Read(reader); Scene.Read(reader); m_lightmaps = reader.ReadAssetArray <LightmapData>(); reader.AlignStream(AlignType.Align4); if (IsReadAOTextures(reader.Version)) { m_AOTextures = reader.ReadAssetArray <PPtr <Texture2D> >(); } if (IsReadLightmapsCacheFiles(reader.Version)) { m_lightmapsCacheFiles = reader.ReadStringArray(); } LightProbes.Read(reader); LightmapsMode = reader.ReadInt32(); BakedAmbientProbeInLinear.Read(reader); m_lightmappedRendererData = reader.ReadAssetArray <RendererData>(); reader.AlignStream(AlignType.Align4); m_lightmappedRendererDataIDs = reader.ReadAssetArray <SceneObjectIdentifier>(); reader.AlignStream(AlignType.Align4); EnlightenSceneMapping.Read(reader); m_enlightenSceneMappingRendererIDs = reader.ReadAssetArray <SceneObjectIdentifier>(); reader.AlignStream(AlignType.Align4); m_lights = reader.ReadAssetArray <SceneObjectIdentifier>(); reader.AlignStream(AlignType.Align4); m_lightBakingOutputs = reader.ReadAssetArray <LightBakingOutput>(); reader.AlignStream(AlignType.Align4); if (IsReadBakedReflectionProbeCubemapCacheFiles(reader.Version)) { m_bakedReflectionProbeCubemapCacheFiles = reader.ReadStringArray(); } m_bakedReflectionProbeCubemaps = reader.ReadAssetArray <PPtr <Texture> >(); m_bakedReflectionProbes = reader.ReadAssetArray <SceneObjectIdentifier>(); reader.AlignStream(AlignType.Align4); m_enlightenData = reader.ReadByteArray(); reader.AlignStream(AlignType.Align4); EnlightenDataVersion = reader.ReadInt32(); }
public override void Read(AssetStream stream) { base.Read(stream); Scene.Read(stream); if (IsReadLightmaps(stream.Flags)) { m_lightmaps = stream.ReadArray <LightmapData>(); stream.AlignStream(AlignType.Align4); LightProbes.Read(stream); LightmapsMode = stream.ReadInt32(); BakedAmbientProbeInLinear.Read(stream); m_lightmappedRendererData = stream.ReadArray <RendererData>(); stream.AlignStream(AlignType.Align4); m_lightmappedRendererDataIDs = stream.ReadArray <SceneObjectIdentifier>(); stream.AlignStream(AlignType.Align4); EnlightenSceneMapping.Read(stream); m_enlightenSceneMappingRendererIDs = stream.ReadArray <SceneObjectIdentifier>(); stream.AlignStream(AlignType.Align4); m_lights = stream.ReadArray <SceneObjectIdentifier>(); stream.AlignStream(AlignType.Align4); m_lightBakingOutputs = stream.ReadArray <LightBakingOutput>(); stream.AlignStream(AlignType.Align4); m_bakedReflectionProbeCubemaps = stream.ReadArray <PPtr <Texture> >(); m_bakedReflectionProbes = stream.ReadArray <SceneObjectIdentifier>(); stream.AlignStream(AlignType.Align4); if (IsReadEnlightenData(stream.Flags)) { m_enlightenData = stream.ReadByteArray(); stream.AlignStream(AlignType.Align4); } EnlightenDataVersion = stream.ReadInt32(); } }