Beispiel #1
0
 public void OpenUsePop(ItemView v)
 {
     if (MainUI.Instance.GetPopState(MainUI.PopType.BagUse) != true)
     {
         GameObject obj = Instantiate(pop.usePrefab);
         obj.SetActive(true);
         usePop = obj.GetComponent <BagUsePop>();
         usePop.InitData(v.data);
         usePop.transform.parent     = pop.transform.parent;
         usePop.transform.localScale = Vector3.one;
         MainUI.Instance.SetPopState(MainUI.PopType.BagUse, true);
     }
 }
Beispiel #2
0
    public void UseItemCallBack(C2sSprotoType.use_prop.response resp)
    {
        pop.useBtn.isEnabled = true;
        if (curCallBackView != null && resp.errorcode == 1)
        {
            if (resp.errorcode == 3)
            {
                print("不能使用");
                return;
            }

            List <ItemViewData> addl = new List <ItemViewData>();

            //改变背包内道具
            if (resp.props.Count > 0)
            {
                for (int i = 0; i < resp.props.Count; i++)
                {
                    ItemViewData add = null;
                    //Debug.Log("csv_id" + resp.props[i].csv_id + "num" + resp.props[i].num);
                    if (itemTable.ContainsKey((int)resp.props[i].csv_id))
                    {
                        ItemViewData v = itemTable[(int)resp.props[i].csv_id];
                        if (resp.props[i].csv_id < 5)//加金币 经验
                        {
                            switch (resp.props[i].csv_id)
                            {
                            case 1:
                                UserManager.Instance.SetDiamond((int)resp.props[i].num);
                                break;

                            case 2:
                                UserManager.Instance.SetGold((int)resp.props[i].num);
                                break;

                            case 3:
                                UserManager.Instance.SetExp((int)resp.props[i].num);
                                break;

                            case 4:
                                UserManager.Instance.SetFriendPoint((int)resp.props[i].num);
                                break;

                            case 6:
                                UserManager.Instance.SetHonor((int)resp.props[i].num);
                                break;
                            }
                            if (v.curCount < resp.props[i].num)
                            {
                                add          = new ItemViewData();
                                add.curCount = (int)resp.props[i].num - v.curCount;
                                add.data     = GameShared.Instance.GetItemData((int)resp.props[i].csv_id);
                                addl.Add(add);
                            }
                        }
                        else if (v != null)//原来就有道具
                        {
                            //获得增加多少道具
                            if (v.curCount < resp.props[i].num)
                            {
                                add          = new ItemViewData();
                                add.curCount = (int)resp.props[i].num - v.curCount;
                                add.data     = v.data;
                                addl.Add(add);
                            }
                            if ((int)resp.props[i].num < 1)
                            {
                                RemoveItem(v.view);
                            }
                            else if (v.view != null)
                            {
                                v.view.SetCount((int)resp.props[i].num);
                            }
                        }
                    }
                    else//新增道具
                    {
                        ItemViewData d = InitItemViewData((int)resp.props[i].csv_id, (int)resp.props[i].num);
                        if (d.curCount > 0 && d.data.id != null)
                        {
                            itemTable.Add(d.data.id, d);
                        }
                        pop.AddItem(d);

                        //获得增加多少道具
                        add          = new ItemViewData();
                        add.curCount = (int)resp.props[i].num;
                        add.data     = d.data;
                        addl.Add(add);
                    }
                }
            }
            //是否用完 设置描述
            Debug.Log("csv_id" + resp.props[0].csv_id + "num" + resp.props[0].num);
            if (resp.props[0].num > 0)
            {
                pop.SetCount((int)resp.props[0].num);
            }
            else
            {
                //变到第一个
                SelectItem(GetTableChild(0));
            }
            curCallBackView      = null;
            pop.useBtn.isEnabled = true;
            if (usePop != null)
            {
                usePop.CloseClick();
                usePop = null;
            }
            MainUI.Instance.GetItemClick(addl);
            if (addl.Count == 0)
            {
                Debug.Log("null");
            }
        }
    }