Beispiel #1
0
        public override bool Do()
        {
            Helpers.Mount.Dismount();

            while (true)
            {
                Functions.Interact(npc);
                Thread.Sleep(2000);

                if (GossipFrame.IsVisible())
                {
                    PPather.WriteLine("Vendor: Got a gossip frame");
                    if (!GossipFrame.ClickOptionText("browse your"))
                    {
                        return(false);
                    }
                    Thread.Sleep(2000);
                }

                if (MerchantFrame.IsVisible())
                {
                    GMerchant Merchant = new GMerchant();

                    BagManager bm = new BagManager();

                    GItem[] items = bm.GetAllItems();
                    foreach (GItem item in items)
                    {
                        if (ShouldSell(item))
                        {
                            bm.ClickItem(item, true);
                            Thread.Sleep(500);                             // extra delay
                        }
                    }

                    if (Merchant.IsRepairEnabled)                       // Might as well fix it up while we're here.
                    {
                        PPather.WriteLine("Vendor: Repairing");
                        Functions.ClickRepairButton(Merchant);
                    }

                    Functions.Closeit(Merchant);
                }
                else
                {
                    GContext.Main.SendKey("Common.Escape");                     // Close whatever frame popped up
                }
                return(true);
            }
        }
Beispiel #2
0
        private bool NeedMail()
        {
            BagManager bMan = new BagManager();

            bMan.UpdateItems();
            GItem[]       bitems = bMan.GetAllItems();
            List <string> items  = GetItems();

            foreach (GItem bitem in bitems)
            {
                if (bitem.Definition.Quality == GItemQuality.Common && GetMailWhites() && ValidItem(bitem))
                {
                    return(true);
                }
                if (bitem.Definition.Quality == GItemQuality.Uncommon && GetMailGreens() && ValidItem(bitem))
                {
                    return(true);
                }
                if (bitem.Definition.Quality == GItemQuality.Rare && GetMailBlues() && ValidItem(bitem))
                {
                    return(true);
                }
                if (bitem.Definition.Quality == GItemQuality.Epic && GetMailEpics() && ValidItem(bitem))
                {
                    return(true);
                }
                foreach (string item in items)
                {
                    if (bitem.Name.Contains(item) && ValidItem(bitem))
                    {
                        if (!GetFullStacksOnly())
                        {
                            return(true);
                        }
                        else
                        {
                            PPather.WriteLine(string.Format("[{0}]x{1} ==? {2}", bitem.Name, bitem.StackSize, bitem.Definition.StackSize));
                            if (bitem.StackSize == bitem.Definition.StackSize)
                            {
                                return(true);
                            }
                        }
                    }
                }
            }
            return(false);
        }
Beispiel #3
0
        public override bool DoActivity()
        {
            BagManager bm = new BagManager();

            GItem[] items = bm.GetAllItems();
            foreach (GItem item in items)
            {
                if (item.Name == vItemName)
                {
                    PPather.WriteLine("Use item " + item.Name);
                    bm.ClickItem(item, true);
                    Thread.Sleep(vItemDelay);
                    TimesUsed++;
                    return(true);
                }
            }
            bm.CloseAllBags();
            bm.UpdateItems();
            return(true); // done
        }
        /// <summary>
        /// Goes through your inventory sending up to 12 items.
        /// </summary>
        /// <returns>The number of sent items. 0 implies no items or an error.</returns>
        private int SendMail()
        {
            bMan.CloseAllBags();            // Make sure for sanity
            Functions.Interact(mailbox);
            Thread.Sleep(2000);             // Accomodate for lag


            if (!MailFrame.IsVisible())
            {
                return(0);
            }
            if (!MailFrame.ClickSendMailTab())
            {
                return(0);
            }
            Thread.Sleep(500);             // Give the frame time to show
            if (!SendMailFrame.IsVisible())
            {
                return(0);
            }

            GItem[] bagitems = bMan.GetAllItems();
            int     citems   = 0;       // Mail frame only allows 12 items to be mailed, so we need to count

            foreach (GItem bagitem in bagitems)
            {
                if (ShouldMail(bagitem) && citems < 12)
                {
                    citems++;
                    PPather.WriteLine(string.Format("Mail: Adding {0} to mail, #{1}", bagitem.Name, citems));
                    bMan.ClickItem(bagitem, true);
                    Thread.Sleep(200);                     // Accomodate for lag
                }
            }

            if (citems > 0)
            {
                int coppers = GPlayerSelf.Me.Coinage;
                int total   = citems * 30;
                if (total > coppers)
                {
                    // Not enough money
                    PPather.WriteLine("!Warning:Mail: Not enough money to mail items");
                    return(0);
                }
                SendMailFrame.TypeTo(to);
                Thread.Sleep(200);

                if (SendMailFrame.CanSend())
                {
                    SendMailFrame.ClickSend();
                    Thread.Sleep(2000);                     // Make sure if finishes sending.
                    PPather.WriteLine("Mail: Items have been mailed");
                }
                else
                {
                    PPather.WriteLine("Mail: Unable to send. Button not accessible");
                    citems = 0;
                }
            }

            SendMailFrame.Close();
            bMan.CloseAllBags();
            return(citems);
        }
Beispiel #5
0
        public static void CheckForScrollsAndElixirs()
        {
            /* check inventory for srolls and elixirs */
            Regex elixirPattern = new Regex("Elixir of.*");
            Regex scrollPattern = new Regex("Scroll of.*");

            foreach (KeyValuePair <long, EasyItem> e in Character.InventoryItems)
            {
                int myLevel   = GPlayerSelf.Me.Level;
                int itemLevel = Convert.ToInt32(e.Value.Item.Required);
                //PPather.WriteLine("AutoEquip: myLevel = {0} , itemLevel = {1} [{2}]", myLevel, itemLevel, e.Value.Item.Name);
                if (itemLevel <= myLevel)
                {
                    Match m = scrollPattern.Match(e.Value.Item.Name);
                    if (m.Success)
                    {
                        BagManager bm       = new BagManager();
                        GItem[]    bagItems = bm.GetAllItems();
                        foreach (GItem bagItem in bagItems)
                        {
                            if (bagItem.Name.Equals(e.Value.Item.Name))
                            {
                                PPather.WriteLine("Inventory: using " + bagItem.Name);
                                GContext.Main.Debug("Inventory: using " + bagItem.Name);
                                if (!bm.ClickItem(bagItem, true))
                                {
                                    PPather.WriteLine("Inventory: BagManger failed to click the item. Aborting...");
                                    break;
                                }
                                Thread.Sleep(500);
                                break;
                            }
                        }
                        bm.CloseAllBags();
                        bm.UpdateItems();
                        continue;
                    }
                    m = elixirPattern.Match(e.Value.Item.Name);
                    if (m.Success)
                    {
                        BagManager bm       = new BagManager();
                        GItem[]    bagItems = bm.GetAllItems();
                        foreach (GItem bagItem in bagItems)
                        {
                            if (bagItem.Name.Equals(e.Value.Item.Name))
                            {
                                PPather.WriteLine("Inventory: using " + bagItem.Name);
                                GContext.Main.Debug("Inventory: using " + bagItem.Name);
                                if (!bm.ClickItem(bagItem, true))
                                {
                                    PPather.WriteLine("Inventory: BagManger failed to click the item. Aborting...");
                                    break;
                                }
                                Thread.Sleep(500);
                                break;
                            }
                        }
                        bm.CloseAllBags();
                        bm.UpdateItems();
                        continue;
                    }
                }
            }
        }
Beispiel #6
0
        public static bool Equip(EasyItem E, bool EquipBOE, string slot)
        {
            PPather.WriteLine(LOG_CATEGORY.INFORMATION, "Equip: Attempting to equip {0} [{1}]", E.RealName, slot);
            bool       placed = false;
            BagManager bm     = new BagManager();

            CharacterFrame.ShowFrame();
            GInterfaceObject BagItemObject = null;
            GInterfaceObject TargetSlotObject;

            TargetSlotObject = GContext.Main.Interface.GetByName("Character" + slot);
            //PPather.WriteLine(LOG_CATEGORY.DEBUG, "Equip: TargetSlotObject = {0}", TargetSlotObject.LabelText);

            GItem[] Items = bm.GetAllItems();
            foreach (GItem Item in Items)
            {
                if (Item.GUID == E.GUID)
                {
                    Thread.Sleep(500);
                    BagItemObject = bm.GetItem(Item);
                    //PPather.WriteLine(LOG_CATEGORY.DEBUG, "Equip: BagItemObject = {0}", BagItemObject.LabelText);
                    //PPather.WriteLine("item: " + BagItemObject.ToString());
                    Functions.Drag(BagItemObject, TargetSlotObject);
                    placed = true;
                    Thread.Sleep(500);
                    string BOEButton = "StaticPopup1Button2";
                    if (EquipBOE)
                    {
                        BOEButton = "StaticPopup1Button1";
                    }

                    GInterfaceObject ButtonObject = GContext.Main.Interface.GetByName(BOEButton);
                    if (ButtonObject != null && ButtonObject.IsVisible)
                    {
                        if (!EquipBOE)
                        {
                            placed = false;
                        }
                        GContext.Main.EnableCursorHook();
                        ButtonObject.Hover();
                        ButtonObject.ClickMouse(false);
                        GContext.Main.DisableCursorHook();
                        GContext.Main.ClearTarget();
                    }
                }
            }

            CharacterFrame.HideFrame();

            /* put the old item in bags */
            if (GContext.Main.Interface.CursorItemType != GCursorItemTypes.None)
            {
                Functions.Click(BagItemObject);
            }

            bm.UpdateItems();
            bm.CloseAllBags();

            if (placed)
            {
                Character.ReplaceCurrentlyEquipped(E, slot);
                return(true);
            }

            return(false);
        }