Beispiel #1
0
        public void DeleteAllBadgeAccess_ShouldReturnTrue()
        {
            var repo  = new BadgesRepo();
            var badge = new Badge(1, new List <string>());

            repo.AddBadgeToCollection(badge);
            repo.AddBadgeAccess(1, "A1");
            bool wasDeleted = repo.DeleteAllBadgeAccess(1);

            Assert.IsTrue(wasDeleted);
        }
Beispiel #2
0
        /*
         * public void AddBadgeAccess()
         * {
         *  Console.WriteLine($"Current door access: {String.Join(",", accessLog[userInput].Access)}");
         *  Console.Write("\n" +
         *      "What door access would you like to add?: ");
         *  // Setting all proper inputs to correct format
         *  string addAccess = Console.ReadLine().ToUpper();
         *  if (possibleDoors.Contains(addAccess))
         *  {
         *      if (accessLog[userInput].Access.Contains(addAccess))
         *      {
         *          Console.WriteLine("\n" +
         *              "Current badge has already been given access to chosen door. \n" +
         *              "Press any key to continue...");
         *          Console.ReadKey();
         *          MainMenu();
         *      }
         *      else
         *      {
         *          Console.Write($"\n" +
         *              $"You want to add\n" +
         *              $"\n" +
         *              $"Door access: {addAccess} \n" +
         *              $"To Badge ID: {accessLog[userInput].BadgeID}\n" +
         *              $"\n" +
         *              $"Correct (y/n)?: ");
         *          string confirmUpdate = Console.ReadLine();
         *          if (confirmUpdate == "y" || confirmUpdate == "Y")
         *          {
         *              accessLog[userInput].Access.Add(addAccess);
         *              Console.WriteLine("\n" +
         *                  "Door access added.");
         *          }
         *          else
         *          {
         *              Console.WriteLine("\n" +
         *                  "Update cancelled.");
         *          }
         *      }
         *  }
         *  else
         *  {
         *      Console.WriteLine("\n" +
         *          "Assignment of unrecognized door, could not complete request.\n" +
         *          "Press any key to continue...");
         *      Console.ReadKey();
         *      MainMenu();
         *  }
         * }
         */

        public void DeleteAllBadgeAccessMenu()
        {
            Console.Clear();

            Badge badge = new Badge();

            Console.Write("Enter the Badge ID: ");
            string possibleID = Console.ReadLine();

            if (Int32.TryParse(possibleID, out int userInput))
            {
                badge.BadgeID = userInput;
            }
            else
            {
                Console.WriteLine("\n" +
                                  "Invalid Badge ID, please try again.\n" +
                                  "Press any key to continue...");
                Console.ReadKey();
                DeleteAllBadgeAccessMenu();
            }
            if (accessLog.DoesListContainBadgeID(badge))
            {
                Console.Clear();
                Console.WriteLine($"Badge ID: {accessLog.DisplayBadgeID(userInput)}\n" +
                                  $"Door access: {accessLog.DisplayBadgeAccess(userInput)}");
                Console.Write("\n" +
                              "Delete all door access (y/n)?: ");
                string confirmDelete = Console.ReadLine();
                if (confirmDelete == "y" || confirmDelete == "Y")
                {
                    accessLog.DeleteAllBadgeAccess(userInput);
                    Console.WriteLine("\n" +
                                      "All door access removed.");
                }
                else
                {
                    Console.WriteLine("\n" +
                                      "Door access removal cancelled.");
                }
                Console.WriteLine("Press any key to continue...");
                Console.ReadKey();
                MainMenu();
            }
            else
            {
                Console.WriteLine("\n" +
                                  "Selected Badge ID does not exist.\n" +
                                  "Press any key to continue...");
                Console.ReadKey();
                MainMenu();
            }
        }