/// <summary> /// Removes all selected badges from idle queue /// </summary> private void DequeueAll() { foreach (BadgeModel badge in Badges.OfType <BadgeModel>().Where(b => b.IsInQueue)) { IdleQueueBadges.Remove(badge); badge.IsInQueue = false; } }
/// <summary> /// Removes all selected badges from idle queue /// </summary> private void DequeueAll() { foreach (BadgeModel badge in Badges.OfType <BadgeModel>().Where(b => b.IsInQueue)) { IdleQueueBadges.Remove(badge); badge.IsInQueue = false; } }