public EnemyShip AddBadGuy1(BadGuy1 badGuy, Vector2 StartingPos, Vector2 target1, Vector2 target2)
 {
     return(new EnemyShip()
     {
         enemy = badGuy,
         position = StartingPos,
         target1 = target1,
         target2 = target2
     });
 }
        public EnemyShip AddBadGuy1(BadGuy1 badGuy, Vector2 StartingPos, float targetY)
        {
            var target1 = new Vector2(StartingPos.x, targetY);
            var target2 = new Vector2(StartingPos.x - 0.5f, targetY);

            return(new EnemyShip()
            {
                enemy = badGuy,
                position = StartingPos,
                target1 = target1,
                target2 = target2
            });
        }