Beispiel #1
0
        public BackingFieldOrArray(UnhollowerBaseLib.Il2CppReferenceArray <UnityEngine.Object> array)
#endif
        {
            _field  = null;
            _array  = array;
            _source = BackingSource.Array;
        }
Beispiel #2
0
 public BackingFieldOrArray(UnityEngine.Object field)
 {
     _field  = field;
     _array  = null;
     _source = BackingSource.SingleField;
 }