private void Start() { // Set List Position And BoxActive On Platform for (int i = 0; i < Length; i++) { for (int j = 0; j < Width; j++) { //PositionMesh[i,j] = new Vector3((j + 1) * 2 + (MouseMove.transform.position.x - (MouseMove.DistanceBetweenSave * 2)), 0, (i + 1) * 2); PositionMesh[i, j] = new Vector3((j + 1) * (MouseMove.DistanceBetweenHorizontalSave), 1, (i + 1) * (MouseMove.DistanceBetweenHorizontalSave)); BoxMatrix[i, j] = false; } } BackgroundeUse = TakeBackground.GetBackGround(); // Background if (gameObject.name == "Platform1") { BackgroundeUse.transform.position = transform.position; BackgroundeUse.SetActive(true); } }