Beispiel #1
0
 /// <summary>
 /// Restart button click event listener. Starts game
 /// </summary>
 public void Restart()
 {
     ControlsUI.SetActive(false);
     WinnerUI.SetActive(false);
     PlayerObject.GetComponent <Player>().Restart();
     Spawner.GetComponent <EnemySpawner>().Restart();
     BackgroundUI.GetComponent <Image>().sprite = LevelOptions.Background;
     StartGameBtn.SetActive(false);
     if (_playerDead)
     {
         GameOverUI.SetActive(false);
         _playerDead = false;
     }
     OnHealthsUpdate(PlayerObject.GetComponent <Player>().hPoints);
 }
Beispiel #2
0
	// Use this for initialization
	void Start () {
		if(turnOnTimeScale)
			Time.timeScale = 1;
		_BUI = gameObject.GetComponent<BackgroundUI>();
	}