Beispiel #1
0
    private void OnSceneGUI()
    {
        platform = target as BackgroundTileBuilder;
        Vector2 point = platform.GetEndPoint();
        float   size  = HandleUtility.GetHandleSize(point);

        Handles.color = Color.white;

        if (selected)
        {
            EditorGUI.BeginChangeCheck();
            point = Handles.PositionHandle(point, Quaternion.identity);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(platform, "Move Point");
                EditorUtility.SetDirty(platform);
                platform.SetLengthFromEndPoint(point);
            }
        }
        else if (Handles.Button(point, Quaternion.identity, size * handleSize, size * pickSize, Handles.DotCap))
        {
            selected = true;
            Repaint();
        }

        Handles.color = Color.gray;
        Vector2 v = platform.transform.position;

        Handles.DrawLine(platform.transform.position, new Vector2(point.x, v.y));
        Handles.DrawLine(point, new Vector2(point.x, v.y));

        Handles.DrawLine(new Vector2(v.x, point.y), point);
        Handles.DrawLine(new Vector2(v.x, point.y), v);
    }
Beispiel #2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        platform = target as BackgroundTileBuilder;
        if (GUILayout.Button("Build"))
        {
            platform.Build();
        }
        if (GUILayout.Button("Clear"))
        {
            platform.Clear();
        }
        //if (GUILayout.Button("Create New Platform on End")) {

        //}
    }