void FixedUpdate() { transform.position = new Vector3(transform.position.x - moveSpeed, transform.position.y, transform.position.z); BackgroundScrollEvent scroll = new BackgroundScrollEvent (Time.deltaTime*10, 0); GameEvents.GameEventManager.post (scroll); }
public void Initialization(BackgroundPosition position) { var sut = new BackgroundScrollEvent(position); sut.Position.Should().Be(position); sut.ToString().Should().Be("bg scroll"); }
void FixedUpdate() { transform.position = new Vector3(transform.position.x - moveSpeed, transform.position.y, transform.position.z); BackgroundScrollEvent scroll = new BackgroundScrollEvent(Time.deltaTime * 10, 0); GameEvents.GameEventManager.post(scroll); }
void FixedUpdate() { float movementX = transform.position.x - lastPosition.x; float movementY = transform.position.y - lastPosition.y; BackgroundScrollEvent scroll = new BackgroundScrollEvent (movementX, movementY); GameEvents.GameEventManager.post (scroll); lastPosition = transform.position; }
void FixedUpdate() { float movementX = transform.position.x - lastPosition.x; float movementY = transform.position.y - lastPosition.y; BackgroundScrollEvent scroll = new BackgroundScrollEvent(movementX, movementY); GameEvents.GameEventManager.post(scroll); lastPosition = transform.position; }