Beispiel #1
0
        /// <summary>
        /// Setups the rendering pipeline before rendering a new frame.
        /// </summary>
        internal void SetupFrame()
        {
            GL.ClearColor(BackgroundColor.ToColor4());
            Shader.Use();

            for (int i = 0; i < TILEMAP_COUNT; i++)
            {
                Tilemaps[i]?.Use(i);
            }
        }