void Start () {
		mainScript = this.gameObject.transform.root.GetComponent<BackgroundCollisions> ();
		myPosition = this.gameObject.transform.position;


		rt = GetComponent<RectTransform> ();						//Accessing the RectTransform of the object, used to modify width and height values
		camera = gameCamera.GetComponent<Camera> ();				//Getting game Camera
		screenPos = camera.WorldToScreenPoint (myPosition);			//Declaring objects position on screen based off its transform in the scene


	//	height = Screen.height;
		height = 490;

	
	}
	void Start() {
		
		mainScript = this.gameObject.transform.root.GetComponent<BackgroundCollisions> ();
		rt = GetComponent<RectTransform> ();
		
	}