static void Init() { BackgroundBuildScript window = (BackgroundBuildScript)EditorWindow.GetWindow(typeof(BackgroundBuildScript)); GUIContent titleContent = new GUIContent("BackgroundBuild", AssetDatabase.LoadAssetAtPath <Texture> (pathToScript)); window.titleContent = titleContent; window.Show(); window.currentlyCopying = false; }
static void PerformBuild() { BackgroundBuildScript bbs = BackgroundBuildScript.CreateInstance("BackgroundBuildScript") as BackgroundBuildScript; bbs.LoadData(); bbs.OnEnable(); if (bbs.settings.showNotifications) { bbs.showNotification("Unity Build", "Build Started"); } if (bbs.settings.logBuild) { bbs.writeToLog("Build Started", bbs.settings.logFolderPath); } BuildOptions buildOptions = BuildOptions.None; if ((bbs.settings.launchBuild && (!(bbs.settings.buildTargetSelected == BuildTarget.WebGL))) || (!bbs.settings.customServer && bbs.settings.buildTargetSelected == BuildTarget.WebGL)) { buildOptions = BuildOptions.AutoRunPlayer; } string productName = Application.productName; #if UNITY_EDITOR_WIN if ((bbs.settings.buildTargetSelected == BuildTarget.StandaloneWindows) || (bbs.settings.buildTargetSelected == BuildTarget.StandaloneWindows64)) { productName = productName + ".exe"; } #endif BuildReport report = BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, bbs.settings.buildFolderPath + "/" + productName, bbs.settings.buildTargetSelected, buildOptions); if (bbs.settings.launchBuild && bbs.settings.customServer && bbs.settings.buildTargetSelected == BuildTarget.WebGL) { bbs.launchBrowserForWebGLBuild(); } if ((bbs.settings.launchBuild) && !(bbs.settings.buildTargetSelected == BuildTarget.WebGL)) { if (bbs.settings.buildTargetSelected == BuildTarget.StandaloneOSX) { bbs.doProcess(bbs.settings.buildFolderPath + "/" + Application.productName + ".app", null); } else if (bbs.settings.buildTargetSelected == BuildTarget.StandaloneWindows) { bbs.doProcess(bbs.settings.buildFolderPath + "/" + Application.productName + ".exe", null); } } if (bbs.settings.showNotifications) { string message = ""; if (report.summary.result == BuildResult.Succeeded) { message = "BUILD SUCCEEDED - Total build time: " + report.summary.totalTime; } else if (report.summary.result == BuildResult.Failed) { message = "BUILD FAILED - Total build time: " + report.summary.totalTime; } bbs.showNotification("Unity Build", message); if (bbs.settings.logBuild) { bbs.writeToLog(message, bbs.settings.logFolderPath); } } if (bbs.settings.showLog) { bbs.displayLog(bbs.settings.logFolderPath); } }