public void PushBackAction(BackAction backAction, GameObject backActionTarget = null) { BackActionData backActionData = default(BackActionData); backActionData.m_backAction = backAction; backActionData.m_backActionTarget = backActionTarget; this.m_backActionStack.Push(backActionData); }
public void PushBackAction(BackAction backAction, GameObject backActionTarget = null) { BackActionData item = default(BackActionData); item.m_backAction = backAction; item.m_backActionTarget = backActionTarget; this.m_backActionStack.Push(item); }
public bool OnPressed(GlobalAction action) { if (action == GlobalAction.Back) { BackAction.Invoke(); return(true); } return(false); }
/// <summary> /// 通过项的Transform信息和一个float计时器来设置项的隐藏方式。 /// </summary> /// <param name="action"></param> public void Back(BackAction <Transform, float> action) { foreach (var g in group) { if (g.GetComponent <BackInfo>() == null) { g.gameObject.AddComponent <BackInfo>(); } backActionT = null; backActionTF = action; g.GetComponent <BackInfo>().SetAction(action); } }
public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.Back: BackAction.Invoke(); return(true); case GlobalAction.Select: SelectAction.Invoke(); return(true); } return(false); }
public Popup(float contentWidth, float contentHeight) : base() { _y = -Height; ContentHeight = contentHeight; _popupWidth = contentWidth; _headerHeight = HeaderHeightRatio * Height; _footerHeight = FooterHeightRatio * Height; _radius = Height / 25; _popupX = (Width - _popupWidth) / 2; _popupY = (Height - (_headerHeight + _footerHeight + ContentHeight)) / 2; _secondButtonX = _popupX + _popupWidth * ButtonWidthRatio; _secondButtonWidth = _popupWidth * (1 - ButtonWidthRatio); _popupHeight = _headerHeight + ContentHeight + _footerHeight; _titleBlock = new TextBlock(_popupX + _popupWidth / 2, _popupY + _headerHeight / 2, Title, _headerHeight / 2, new SKColor(255, 255, 255)); AddChild(_titleBlock); var leftButton = new PopupLeftButton(_popupX, _popupY + _headerHeight + ContentHeight, _popupWidth * ButtonWidthRatio, _footerHeight, _popupWidth, _popupHeight, _radius); _rightButton = new PopupRightButton(_secondButtonX, _popupY + _headerHeight + ContentHeight, _secondButtonWidth, _footerHeight, _popupWidth, _popupHeight, _radius, ActionName); Title = "Popup title"; ActionName = "Action"; AddChild(leftButton); AddChild(_rightButton); _container = new CenteredContainer(_popupX, _popupY + _headerHeight, contentHeight, contentWidth); AddChild(_container); leftButton.Activated += () => { HideLeft(); BackAction?.Invoke(); }; _rightButton.Activated += () => { HideRight(); NextAction?.Invoke(); }; DeclareTappable(this); }
public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.SelectPrevious: InternalButtons.SelectPrevious(); return(true); case GlobalAction.SelectNext: InternalButtons.SelectNext(); return(true); case GlobalAction.Back: BackAction.Invoke(); return(true); case GlobalAction.Select: SelectAction.Invoke(); return(true); } return(false); }
public bool OnPressed(KeyBindingPressEvent <GlobalAction> e) { switch (e.Action) { case GlobalAction.SelectPrevious: InternalButtons.SelectPrevious(); return(true); case GlobalAction.SelectNext: InternalButtons.SelectNext(); return(true); case GlobalAction.Back: BackAction.Invoke(); return(true); case GlobalAction.Select: SelectAction.Invoke(); return(true); } return(false); }
public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.SelectPrevious: if (selectionIndex == -1 || selectionIndex == 0) { setSelected(InternalButtons.Count - 1); } else { setSelected(selectionIndex - 1); } return(true); case GlobalAction.SelectNext: if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1) { setSelected(0); } else { setSelected(selectionIndex + 1); } return(true); case GlobalAction.Back: BackAction.Invoke(); return(true); case GlobalAction.Select: SelectAction.Invoke(); return(true); } return(false); }
/// <summary> /// 通过项的Transform信息和一个float计时器来设置项的隐藏方式。 /// </summary> /// <param name="action"></param> public void SetAction(BackAction <Transform, float> action) { time = 0f; BackMathedT = null; BackMathedTF = action; }
/// <summary> /// Invokes BackAction to go back /// </summary> public void Back() { BackAction?.Invoke(); }
/// <summary> /// Invokes BackAction to go back /// </summary> public void BackToList() { BackAction?.Invoke(); }
private void btnBack_Click(object sender, EventArgs e) { BackAction?.Invoke(); }