public void PlayerInteractHold(GameObject player, int target, bool enable) { Debug.Log($"CharacterHold:{enable} - {player.name}"); int role = player.GetComponent <CharacterControl>().roleId; if (enable) { var commands = BabySmileManager.InteractItem(role, target); foreach (var(cmd, data) in commands) { if (cmd == (int)DataCommand.StartCast) { PlayerStartCast(player, target, data); } } } else { var item = InteractItems[target].GetComponent <SceneItem>(); if (!item.HasTimerRunning) { var commands = BabySmileManager.MissionComplete(role, target); foreach (var(cmd, data) in commands) { ProcessCmd(cmd, player, target, data); } } item.ClearTimer(); } }
public void PlayerInteractTap(GameObject player, int target, SceneItemType type) { Debug.Log($"CharacterTap - {player.name}, {target}"); int role = player.GetComponent <CharacterControl>().roleId; var commands = type == SceneItemType.Table ? BabySmileManager.InteractTable(role, target) : BabySmileManager.InteractItem(role, target); foreach (var(cmd, data) in commands) { if (cmd != (int)DataCommand.StartCast) { ProcessCmd(cmd, player, target, data); } } }