void noFinished()
    {
        BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
        BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

        if (numberSeq != null)
        {
            //
        }
        else if (numberArth != null)
        {
            numberArth.beeNoAnimationFinished();
        }
    }
    void spinFinished()
    {
        BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
        BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

        if (numberSeq != null)
        {
            //numberSeq
        }
        else if (numberArth != null)
        {
            //numberArth
        }
    }
Beispiel #3
0
    public void celebrationAnimationFinished()
    {
        head.SetActive(true);

        iTween.Stop(bee);
        idleAnimation();

        BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
        BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

        if (numberSeq != null)
        {
            //numberSeq.beeYesAnimationFinished();
        }
        else if (numberArth != null)
        {
            //numberArth.beeYesAnimationFinished();
        }
    }
Beispiel #4
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    private void moveToPointComplete()
    {
        idleAnimation();
        bee.transform.rotation = Quaternion.Euler(new Vector3(0, 0, 0));

        flipBee(flip);

        if (_delegate != null)
        {
            if (_delegate.GetType() == typeof(BWNumberSeqGame))
            {
                BWNumberSeqGame game = _delegate as BWNumberSeqGame;
                game.beeMoveFinished();
            }
            else if (_delegate.GetType() == typeof(BWNumberArithmetic))
            {
                //BWNumberArithmetic game = _delegate as BWNumberArithmetic;
            }
        }
    }
Beispiel #5
0
    public void yesFinished()
    {
        if (shouldPlayCelebration)
        {
            playCelebration();
        }
        else
        {
            BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
            BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

            if (numberSeq != null)
            {
                //numberSeq.beeYesAnimationFinished();
            }
            else if (numberArth != null)
            {
                //numberArth.beeYesAnimationFinished();
            }
        }
    }