void noFinished() { BWNumberSeqGame numberSeq = Camera.mainCamera.GetComponent <BWNumberSeqGame>(); BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>(); if (numberSeq != null) { // } else if (numberArth != null) { numberArth.beeNoAnimationFinished(); } }
void spinFinished() { BWNumberSeqGame numberSeq = Camera.mainCamera.GetComponent <BWNumberSeqGame>(); BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>(); if (numberSeq != null) { //numberSeq } else if (numberArth != null) { //numberArth } }
public void celebrationAnimationFinished() { head.SetActive(true); iTween.Stop(bee); idleAnimation(); BWNumberSeqGame numberSeq = Camera.mainCamera.GetComponent <BWNumberSeqGame>(); BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>(); if (numberSeq != null) { //numberSeq.beeYesAnimationFinished(); } else if (numberArth != null) { //numberArth.beeYesAnimationFinished(); } }
private void moveToPointComplete() { idleAnimation(); bee.transform.rotation = Quaternion.Euler(new Vector3(0, 0, 0)); flipBee(flip); if (_delegate != null) { if (_delegate.GetType() == typeof(BWNumberSeqGame)) { BWNumberSeqGame game = _delegate as BWNumberSeqGame; game.beeMoveFinished(); } else if (_delegate.GetType() == typeof(BWNumberArithmetic)) { //BWNumberArithmetic game = _delegate as BWNumberArithmetic; } } }
public void yesFinished() { if (shouldPlayCelebration) { playCelebration(); } else { BWNumberSeqGame numberSeq = Camera.mainCamera.GetComponent <BWNumberSeqGame>(); BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>(); if (numberSeq != null) { //numberSeq.beeYesAnimationFinished(); } else if (numberArth != null) { //numberArth.beeYesAnimationFinished(); } } }