/// <summary>
        /// Initialize the LocomotionTypes used by BotFlyable
        /// </summary>
        protected override void InitLocomotionTypes()
        {
            BotLogicNavMeshRef = new BotLogicNavMesh(BotFSMLocomotionComponent, NavMeshAgentComponent, JumpProximityChecker);
            BotLogicFlyingRef  = new BotLogicFlight(BotFSMLocomotionComponent, Flying3DObjectComponent);
            InitStates();

            BTFiniteStateMachineManagerComponent.AddFSM(FSMFlyable);
        }
Beispiel #2
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        protected virtual void Start()
        {
            if (!Initialized)
            {
                return;
            }

            BTFiniteStateMachineManagerComponent.StartFSMs();
        }
Beispiel #3
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 public override bool Init(bool force = false)
 {
     if (!base.Init(force))
     {
         return(false);
     }
     InitLocomotionTypes();
     InitStates();
     BTFiniteStateMachineManagerComponent.AddFSM(FSM);
     InitBotWander();
     return(true);
 }
 // Start is called before the first frame update
 public void Initialize(BotPartWander initialBotWander)
 {
     SetCurrentBotWander(initialBotWander);
     InitStates();
     BTFiniteStateMachineManagerComponent.AddFSM(FSM);
 }