public static void LoadBrepFile(string fileName, Document document)
        {
            var aSequence = new TopToolsHSequenceOfShape();
            var aShape    = new TopoDSShape();
            var aBuilder  = new BRepBuilder();

            var result = BRepTools.Read(aShape, fileName, aBuilder, null);

            if (result)
            {
                if (!BRepAlgo.IsValid(aShape))
                {
                    // Warning: The shape is not valid!
                }
                else
                {
                    aSequence.Append(aShape);
                }
            }

            if (aSequence.IsEmpty)
            {
                return;
            }

            document.Transact();
            for (var i = 1; i <= aSequence.Length; i++)
            {
                var aisShape = aSequence.Value(i);
                var builder  = new NodeBuilder(document, FunctionNames.Mesh);
                builder[0].Shape = aisShape;
                builder.ExecuteFunction();
            }
            document.Commit("Added to scene filename: " + fileName);
        }
Beispiel #2
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        public static gp_Dir ComputeNormal(this TopoDS_Face face)
        {
            double umin = 0, umax = 0, vmin = 0, vmax = 0;

            BRepTools.UVBounds(face, ref umin, ref umax, ref vmin, ref vmax);
            var surface = BRep_Tool.Surface(face);
            var props   = new GeomLProp_SLProps(surface, umin, vmin, 1.0, 1e-1);

            return(props.Normal());
        }
Beispiel #3
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        public static UVBounds UVBounds(this TopoDS_Face face)
        {
            var umin = 0.0;
            var umax = 0.0;
            var vmin = 0.0;
            var vmax = 0.0;

            BRepTools.UVBounds(face, ref umin, ref umax, ref vmin, ref vmax);

            return(new UVBounds(umin, umax, vmin, vmax));
        }
Beispiel #4
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        //--------------------------------------------------------------------------------------------------

        public static Ax1 GetFaceCenterNormal(TopoDS_Face face)
        {
            double umin = 0, umax = 0, vmin = 0, vmax = 0;

            BRepTools.UVBounds(face, ref umin, ref umax, ref vmin, ref vmax);

            var props    = new BRepGProp_Face(face);
            Pnt position = new Pnt();
            Vec normal   = new Vec();

            props.Normal((umin + umax) / 2.0, (vmin + vmax) / 2.0, ref position, ref normal);

            return(new Ax1(position, normal.ToDir()));
        }
Beispiel #5
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        //--------------------------------------------------------------------------------------------------

        public static bool RenderFaces(IDrawingRenderer renderer, TopoDS_Shape brepShape)
        {
            var res = true;

            renderer.BeginPath();

            var faces = brepShape.Faces();

            if (faces.Count == 0)
            {
                // Drawings may only contain lines, not faces
                res = RenderEdges(renderer, brepShape.Edges(), null);
            }
            else
            {
                foreach (var face in faces)
                {
                    var outerWire = BRepTools.OuterWire(face);
                    if (outerWire == null)
                    {
                        continue;
                    }

                    res &= RenderEdges(renderer, outerWire.Edges(), face);

                    var wires = face.Wires();
                    foreach (var wire in wires)
                    {
                        if (wire.IsEqual(outerWire))
                        {
                            continue;
                        }
                        res &= RenderEdges(renderer, wire.Edges(), face);
                    }
                }
            }

            renderer.EndPath();

            return(res);
        }
Beispiel #6
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        //--------------------------------------------------------------------------------------------------

        bool _HasTriangulation(TopoDS_Shape shape)
        {
            var faces = shape.Faces();

            return(faces.Any(face => BRepTools.Triangulation(face, Precision.Infinite())));
        }
Beispiel #7
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        //--------------------------------------------------------------------------------------------------

        SvgGroupElement _ExportLayer(VectorExportLayer layer)
        {
            if (_Styles == null || !_Styles.TryGetValue(layer.Type, out var lineStyle))
            {
                return(null);
            }

            CurrentGroup = new SvgGroupElement
            {
                ID    = layer.Name,
                Style = lineStyle
            };

            if (layer.BRep == null)
            {
                return(null);
            }

            if (_Template == VectorExportTemplate.Contours)
            {
                CurrentGroup.IsLayer = true;
            }

            CurrentPath = null;
            if (_Template == VectorExportTemplate.Drawing)
            {
                // Drawings do only contain lines
                CombineToPath = false;
                _ExportEdges(layer.BRep.Edges(), null);
            }
            else
            {
                CombineToPath = layer.Type.HasFlag(VectorExportLayerType.Filled);

                var faces = layer.BRep.Faces();
                foreach (var face in faces)
                {
                    var outerWire = BRepTools.OuterWire(face);
                    if (outerWire == null)
                    {
                        continue;
                    }

                    _ExportEdges(outerWire.Edges(), face);

                    var wires = face.Wires();
                    foreach (var wire in wires)
                    {
                        if (wire.IsEqual(outerWire))
                        {
                            continue;
                        }
                        _ExportEdges(wire.Edges(), face);
                    }
                    FinalizePath();
                }
            }

            if (CurrentGroup.Children.Any())
            {
                return(CurrentGroup);
            }

            return(null);
        }