public BMap BMap() { if (bmap == null) { bmap = new BMap(); } return(bmap); }
public override void OnInspectorGUI() { BMap myTarget = (BMap)target; DrawDefaultInspector(); if (GUILayout.Button("Instantiate Map")) { myTarget.InstantiateMap(); Debug.Log("Instantiate map successful!"); } if (GUILayout.Button("Spawn obstacles")) { myTarget.SpawnObstacles(); Debug.Log("Spawning obstacles completed!"); } if (GUILayout.Button("Update map")) { myTarget.UpdateMap(); Debug.Log("Update map penalties completed!"); } }
private void GenerateMap() { _map = new BMap(4, 50); pb_field.Width = _map.Width; pb_field.Height = _map.Height; }
public BMap BMap() { if(this.bmap==null) bmap =new BMap(); return this.bmap; }