Beispiel #1
0
        public BMSByte Receive(ref IPEndPoint remoteEP, ref string endpoint)
        {
            CheckDisposed();

            recBuffer.Clear();

            if (endPoint == null)
            {
                endPoint = new IPEndPoint(IPAddress.Any, 0);
            }

            int dataRead = socket.ReceiveFrom(recBuffer.byteArr, ref endPoint);


            if (!connections.ContainsKey(endPoint))
            {
                connections.Add(endPoint, (((IPEndPoint)endPoint).Address.ToString() + HOST_PORT_CHARACTER_SEPARATOR + ((IPEndPoint)endPoint).Port.ToString()));
                BeardedManStudios.Forge.Logging.BMSLog.Log("endpoint added to connections: " + ((IPEndPoint)endPoint).Address.ToString());
            }

            endpoint = connections[endPoint];

            //if (dataRead < recBuffer.Size)
            //	recBuffer = CutArray(recBuffer, dataRead);

            recBuffer.SetSize(dataRead);

            remoteEP = (IPEndPoint)endPoint;

            return(recBuffer);
        }
        /*public CachedFacepunchP2PClient()
         * {
         *      // Listen for clients wishing to start P2PConnections
         *      SteamNetworking.OnP2PSessionRequest += OnP2PSessionRequest;
         * }*/

        public CachedFacepunchP2PClient(SteamId endPoint, bool hosting = false)
        {
            isHost = hosting;

            // Listen for clients wishing to start P2PConnections
            if (isHost)
            {
                SteamNetworking.OnP2PSessionRequest += OnP2PSessionRequest;
            }

            SteamNetworking.OnP2PConnectionFailed += OnP2PConnectionFailed;
            steamEndPoint = endPoint;
            recBuffer.SetSize(65536);
        }
        private byte PullPacketMetadata(BMSByte packet)
        {
            byte meta = packet.GetBasicType <byte>(packet.Size - sizeof(byte));

            packet.SetSize(packet.Size - sizeof(byte));
            return(meta);
        }
        public BMSByte Receive(ref IPEndPoint remoteEP, ref string endpoint)
        {
            CheckDisposed();

            recBuffer.Clear();

            if (endPoint == null)
            {
                endPoint = new IPEndPoint(IPAddress.Any, 0);
            }

            // 将数据报接收到数据缓冲区并存储终结点。
            // buffer Byte 类型的数组,它是存储接收到的数据的位置。
            // remoteEP 按引用传递的 EndPoint,表示远程服务器。
            // 返回值 接收到的字节数。
            int dataRead = socket.ReceiveFrom(recBuffer.byteArr, ref endPoint);

            if (!connections.ContainsKey(endPoint))
            {
                connections.Add(endPoint, (((IPEndPoint)endPoint).Address.ToString() + HOST_PORT_CHARACTER_SEPARATOR + ((IPEndPoint)endPoint).Port.ToString()));
            }

            endpoint = connections[endPoint];

            //if (dataRead < recBuffer.Size)
            //	recBuffer = CutArray(recBuffer, dataRead);

            recBuffer.SetSize(dataRead);

            remoteEP = (IPEndPoint)endPoint;
            return(recBuffer);
        }
        private int PullPacketGroupId(BMSByte packet)
        {
            // This assumes that packet order id was pulled first
            int groupId = packet.GetBasicType <int>(packet.Size - sizeof(int));

            packet.SetSize(packet.Size - sizeof(int));
            return(groupId);
        }
        private int PullPacketOrderId(BMSByte packet)
        {
            // This assumes that packet metadata was pulled first
            int orderId = packet.GetBasicType <int>(packet.Size - sizeof(int));

            packet.SetSize(packet.Size - sizeof(int));
            return(orderId);
        }
        private ulong PullPacketUniqueId(BMSByte packet, bool endPacket)
        {
            // This assumes that packet group id was pulled first
            ulong uniqueId = packet.GetBasicType <ulong>(packet.Size - sizeof(ulong));

            // Don't set the size like in the others unless it is the end packet
            // because the frame will consume this time step The frame expects
            // the last bytes in the message to be the time step
            if (!endPacket)
            {
                packet.SetSize(packet.Size - sizeof(ulong));
            }

            return(uniqueId);
        }
Beispiel #8
0
        /// <summary>
        /// Initialize the socket
        /// </summary>
        /// <param name="ep"></param>
        protected virtual void InitSocket(EndPoint ep)
        {
            if (socket != null)
            {
                socket.Close();
                socket = null;
            }

            socket          = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            socket.Blocking = false;

            socket.Bind(ep);

            buffer.SetSize(MAX_PACKET_SIZE);
        }
		public BMSByte Receive(uint msgSize, out CSteamID from)
		{
            uint dataRead = 0;
			CheckDisposed();

			recBuffer.Clear();
            recBuffer.SetSize((int)msgSize);


            if(SteamNetworking.ReadP2PPacket(recBuffer.byteArr, msgSize, out dataRead, out from))
            {
                return recBuffer;
            }

            return null;
		}
Beispiel #10
0
        public BMSByte Receive(ref IPEndPoint remoteEP)
        {
            CheckDisposed();

            recBuffer.Clear();

            if (endPoint == null)
            {
                endPoint = new IPEndPoint(IPAddress.Any, 0);
            }

            int dataRead = socket.ReceiveFrom(recBuffer.byteArr, ref endPoint);

            if (!connections.ContainsKey(endPoint))
            {
                connections.Add(endPoint, (((IPEndPoint)endPoint).Address.ToString() + HOST_PORT_CHARACTER_SEPARATOR + ((IPEndPoint)endPoint).Port.ToString()));
            }

            recBuffer.SetSize(dataRead);

            remoteEP = (IPEndPoint)endPoint;
            return(recBuffer);
        }
Beispiel #11
0
        public BMSByte Receive(ref IPEndPoint remoteEP, ref string endpoint)
        {
            try
            {
                CheckDisposed();
                recBuffer.Clear();

                if (endPoint == null)
                {
                    endPoint = new IPEndPoint(IPAddress.Any, 0);
                }

                int dataRead = socket.ReceiveFrom(recBuffer.byteArr, ref endPoint);

                if (!connections.ContainsKey(endPoint))
                {
                    connections.Add(endPoint, (((IPEndPoint)endPoint).Address.ToString() + HOST_PORT_CHARACTER_SEPARATOR + ((IPEndPoint)endPoint).Port.ToString()));
                }

                endpoint = connections[endPoint];

                //if (dataRead < recBuffer.Size)
                //	recBuffer = CutArray(recBuffer, dataRead);

                recBuffer.SetSize(dataRead);

                remoteEP = (IPEndPoint)endPoint;
                return(recBuffer);
            }
            catch (SocketException)
            {
                // It would not be uncommon for a socket-exception to occur in the call to socket.ReceiveFrom.
                // This should not necessarily lead to concerns.
                //throw;
                return(recBuffer);
            }
        }
Beispiel #12
0
 public CachedFacepunchP2PClient(SteamId endPoint)
 {
     steamEndPoint = endPoint;
     recBuffer.SetSize(65536);
 }
Beispiel #13
0
        /// <summary>
        /// Creates the frame data using the passed in payload
        /// </summary>
        private void CreateFrame(bool useMask, ulong timestep, byte[] payload, Receivers receivers, int groupId, byte routerId, bool isStream)
        {
            // If we are to use a mask then generate a random mask
            if (useMask)
            {
                mask = new byte[4];
                new Random().NextBytes(mask);
            }

            StreamData = new BMSByte();

            TimeStep  = timestep;
            GroupId   = groupId;
            RouterId  = routerId;
            Receivers = receivers;
            UniqueId  = UniqueMessageIdCounter++;

            // Generate the frame identity
            byte[] frame = new byte[10];

            // The first byte of the data is always the control byte, which dictates the message type
            frame[0] = ControlByte;

            int length = payload.Length;

            if (isStream)
            {
                length += 21;                  // Group id (4), receivers (1), time step (8), unique id (8)
            }
            else
            {
                length += 16; // time step (8), unique id (8)
            }
            if (frame[0] == Binary.CONTROL_BYTE)
            {
                length += 1;
            }

            // Determine the length of the payload
            int dataStartIndex = 0;

            if (length <= 125)
            {
                frame[1]       = (byte)(useMask ? length | 128 : length);
                dataStartIndex = 2;
            }
            else if (length >= 126 && length <= 65535)
            {
                dataStartIndex = 4;
                frame[1]       = (byte)(useMask ? 254 : 126);
            }
            else
            {
                dataStartIndex = 10;
                frame[1]       = (byte)(useMask ? 255 : 127);
            }

            // If the payload is greater than a byte (255) then set the order of the bytes for the length
            if (dataStartIndex > 2)
            {
                int i = 0, j = 2, largestBitIndex = (dataStartIndex - 3) * 8;

                // Little endian / Big endian reversal based on mask
                //if (mask.Length == 0)
                //{
                for (i = largestBitIndex; i >= 0; i -= 8)
                {
                    frame[j++] = (byte)((((long)length) >> i) & 255);
                }
                //} else
                //{
                //    for (i = 0; i <= largestBitIndex; i += 8)
                //        frame[j++] = (byte)((payload.Length >> i) & 255);
                //}
            }

            // Prepare the stream data with the size so that it doesn't have to keep resizing
            StreamData.SetSize(dataStartIndex + mask.Length + length);
            StreamData.Clear();

            // Add the frame bytes
            StreamData.BlockCopy(frame, 0, dataStartIndex);

            // Add the mask bytes
            StreamData.BlockCopy(mask, 0, mask.Length);

            // Setup the int that tracks where the payload begins
            payloadStart = dataStartIndex + mask.Length;

            // If we are on a stream then use groupId
            if (isStream)
            {
                StreamData.BlockCopy(BitConverter.GetBytes(groupId), 0, sizeof(int));
                payloadStart += sizeof(int);
            }

            // Copy the routerId if this is a binary frame
            if (frame[0] == Binary.CONTROL_BYTE)
            {
                StreamData.BlockCopy(new byte[1] {
                    routerId
                }, 0, sizeof(byte));
                payloadStart += 1;
            }

            // Add the initial payload bytes
            StreamData.BlockCopy(payload, 0, payload.Length);

            if (isStream)
            {
                StreamData.BlockCopy(new byte[1] {
                    (byte)Receivers
                }, 0, sizeof(byte));
            }

            // Add the time step to the end of the frame
            StreamData.BlockCopy <ulong>(TimeStep, sizeof(ulong));

            // Add the unique message id for this frame just before the timestep frame
            StreamData.BlockCopy <ulong>(UniqueId, sizeof(ulong));

            if (mask.Length > 0)
            {
                for (int i = dataStartIndex + mask.Length, j = 0; i < StreamData.Size; i++, j++)
                {
                    StreamData.byteArr[i] = (byte)(StreamData.byteArr[i] ^ mask[j % 4]);
                }
            }
        }