Beispiel #1
0
        /// <summary>
        /// Resizes the section.
        /// </summary>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitCount">The bit count.</param>
        public void Resize(int width, int height, int bitCount)
        {
            //	Destroy existing objects.
            Destroy();

            //  Set parameters.
            Width  = width;
            Height = height;

            //	Create a bitmap info structure.
            BITMAPINFO info = new BITMAPINFO();

            info.Init();

            //	Set the data.
            info.biBitCount = (short)bitCount;
            info.biPlanes   = 1;
            info.biWidth    = width;
            info.biHeight   = height;

            //	Create the bitmap.
            HBitmap = Win32.CreateDIBSection(parentDC, ref info, Win32.DIB_RGB_COLORS,
                                             out bits, IntPtr.Zero, 0);

            Win32.SelectObject(parentDC, HBitmap);
        }
Beispiel #2
0
        /// <summary>
        /// Resizes the section.
        /// </summary>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitCount">The bit count.</param>
        public void Resize(int width, int height, int bitCount)
        {
            //	Destroy existing objects.
            Destroy();

            //  Set parameters.
            Width = width;
            Height = height;

            //	Create a bitmap info structure.
            BITMAPINFO info = new BITMAPINFO();
            info.Init();

            //	Set the data.
            info.biBitCount = (short)bitCount;
            info.biPlanes = 1;
            info.biWidth = width;
            info.biHeight = height;

            //	Create the bitmap.
            HBitmap = Win32.CreateDIBSection(parentDC, ref info, Win32.DIB_RGB_COLORS,
                out bits, IntPtr.Zero, 0);

            Win32.SelectObject(parentDC, HBitmap);
        }
Beispiel #3
0
        /// <summary>
        /// Creates the specified width.
        /// </summary>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitCount">The bit count.</param>
        /// <returns></returns>
        public virtual bool Create(IntPtr hDC, int width, int height, int bitCount)
        {
            this.Width  = width;
            this.Height = height;
            parentDC    = hDC;

            //	Destroy existing objects.
            Destroy();

            //	Create a bitmap info structure.
            BITMAPINFO info = new BITMAPINFO();

            info.Init();

            //	Set the data.
            info.biBitCount = (short)bitCount;
            info.biPlanes   = 1;
            info.biWidth    = width;
            info.biHeight   = height;

            //	Create the bitmap.
            HBitmap = Win32.CreateDIBSection(hDC, ref info, Win32.DIB_RGB_COLORS,
                                             out bits, IntPtr.Zero, 0);

            Win32.SelectObject(hDC, HBitmap);

            //	Set the OpenGL pixel format.
            SetPixelFormat(hDC, bitCount);

            return(true);
        }
Beispiel #4
0
        /// <summary>
        /// Creates the specified width.
        /// </summary>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitCount">The bit count.</param>
        /// <returns></returns>
        public virtual bool Create(IntPtr hDC, int width, int height, int bitCount)
        {
            this.Width = width;
            this.Height = height;
            parentDC = hDC;

            //	Destroy existing objects.
            Destroy();

            //	Create a bitmap info structure.
            BITMAPINFO info = new BITMAPINFO();
            info.Init();

            //	Set the data.
            info.biBitCount = (short)bitCount;
            info.biPlanes = 1;
            info.biWidth = width;
            info.biHeight = height;

            //	Create the bitmap.
            HBitmap = Win32.CreateDIBSection(hDC, ref info, Win32.DIB_RGB_COLORS,
                out bits, IntPtr.Zero, 0);

            Win32.SelectObject(hDC, HBitmap);

            //	Set the OpenGL pixel format.
            SetPixelFormat(hDC, bitCount);

            return true;
        }