static void Main(string[] args) { //1st create a CLASS -> object = New Instance -> Constructor BIRDS Kpekpeye = new BIRDS(); Console.WriteLine("this a KPEKPEYE"); Kpekpeye.RUN(); Console.WriteLine(); Console.WriteLine("This is a TOLOTOLO"); BIRDS Tolotolo = new BIRDS(); Tolotolo.MakeAnnoyingNoises(); Tolotolo.SING(); Tolotolo.FLY(); Console.ReadKey(); }
void OnGUI() { EditorGUILayout.BeginHorizontal(); _birdsOps = (BIRDS)EditorGUILayout.EnumPopup("", _birdsOps); if (GUILayout.Button("Create Bird", GUILayout.Width(80), GUILayout.Height(20))) { CreateBird(_birdsOps.ToString()); } EditorGUILayout.EndVertical(); // Pigs section EditorGUILayout.BeginHorizontal(); _pigsOps = (PIGS)EditorGUILayout.EnumPopup("", _pigsOps); if (GUILayout.Button("Create Pig", GUILayout.Width(80), GUILayout.Height(20))) { GameObject pig = InstantiateGameObject(ABWorldAssets.PIGS[_pigsOps.ToString()]); pig.transform.parent = GameObject.Find("Blocks").transform; } EditorGUILayout.EndVertical(); // Blocks section EditorGUILayout.BeginHorizontal(); _blocksOps = (BLOCKS)EditorGUILayout.EnumPopup("", _blocksOps); _material = (MATERIALS)EditorGUILayout.EnumPopup("", _material); if (GUILayout.Button("Create Block", GUILayout.Width(80), GUILayout.Height(20))) { GameObject block = InstantiateGameObject(ABWorldAssets.BLOCKS[_blocksOps.ToString()]); block.transform.parent = GameObject.Find("Blocks").transform; BlockEditor.UpdateBlockMaterial(block.GetComponent <ABBlock>(), _material); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create Platform")) { GameObject platform = InstantiateGameObject(ABWorldAssets.PLATFORM); platform.transform.parent = GameObject.Find("Platforms").transform; } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Load Level")) { LoadLevel(); } if (GUILayout.Button("Save Level")) { SaveLevel(); } if (GUILayout.Button("Delete Level")) { if (EditorUtility.DisplayDialog("Delete Level", "Are you sure you want to delete this level?", "Yes", "Cancel")) { CleanLevel(); } } if (GUILayout.Button("New Level")) { if (EditorUtility.DisplayDialog("Create New Level", "Are you sure you want to create a new level? This operation will " + "not save the current level in the scene", "Yes", "Cancel")) { CleanLevel(); Vector3 landscapePos = ABWorldAssets.LANDSCAPE.transform.position; GameObject landscape = InstantiateGameObject(ABWorldAssets.LANDSCAPE); landscape.transform.position = landscapePos; landscape.transform.parent = GameObject.Find("GameWorld").transform; Vector3 backgroundPos = ABWorldAssets.BACKGROUND.transform.position; GameObject background = InstantiateGameObject(ABWorldAssets.BACKGROUND); background.transform.position = backgroundPos; background.transform.parent = GameObject.Find("Camera").transform; GameObject slingshot = InstantiateGameObject(ABWorldAssets.SLINGSHOT); slingshot.transform.position = ABConstants.SLING_STANDARD_POS; slingshot.transform.parent = GameObject.Find("GameWorld").transform; GameObject.Find("Camera").GetComponent <ABGameplayCamera> ()._maxWidth = ABConstants.CAMERA_STANDARD_MAX_WIDTH; GameObject.Find("Camera").GetComponent <ABGameplayCamera> ()._minWidth = ABConstants.CAMERA_STANDARD_MIN_WIDTH; } } EditorGUILayout.EndHorizontal(); }
void OnGUI() { EditorGUILayout.BeginHorizontal(); _birdsOps = (BIRDS)EditorGUILayout.EnumPopup("", _birdsOps); if (GUILayout.Button("Create Bird", GUILayout.Width(80), GUILayout.Height(20))) { CreateBird(_birdsOps.ToString()); } EditorGUILayout.EndVertical(); // Pigs section EditorGUILayout.BeginHorizontal(); _pigsOps = (PIGS)EditorGUILayout.EnumPopup("", _pigsOps); if (GUILayout.Button("Create Pig", GUILayout.Width(80), GUILayout.Height(20))) { GameObject pig = InstantiateGameObject(_pigs[_pigsOps.ToString()]); pig.transform.parent = GameObject.Find("Blocks").transform; } EditorGUILayout.EndVertical(); // Blocks section EditorGUILayout.BeginHorizontal(); _blocksOps = (BLOCKS)EditorGUILayout.EnumPopup("", _blocksOps); _material = (MATERIALS)EditorGUILayout.EnumPopup("", _material); if (GUILayout.Button("Create Block", GUILayout.Width(80), GUILayout.Height(20))) { GameObject block = InstantiateGameObject(_blocks[_blocksOps.ToString()]); block.transform.parent = GameObject.Find("Blocks").transform; BlockEditor.UpdateBlockMaterial(block.GetComponent <ABBlock>(), _material); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Create Platform")) { GameObject platform = InstantiateGameObject(_platform); platform.transform.parent = GameObject.Find("Platforms").transform; } EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Load Level")) { LoadLevel(); } if (GUILayout.Button("New Level")) { if (EditorUtility.DisplayDialog("Create New Level", "Are you sure you want to create a new level? This operation will " + "not save the current level in the scene", "Yes", "Cancel")) { CleanLevel(); } } if (GUILayout.Button("Save Level")) { SaveLevel(); } EditorGUILayout.EndHorizontal(); }