Beispiel #1
0
        public override void Draw()
        {
            BGraphics.Draw(
                spritesheet,
                this.position - (new Vector2(DrawBox.Width / 2f, DrawBox.Height / 1.35f)),
                new Vector2((DrawBox.Width / currentSprite.Width), (DrawBox.Height / currentSprite.Height)),
                Color.Transparent,
                Vector2.Zero,
                currentSprite
                );

            if (AppSettings.SETTING_COLLISION_DEBUG)
            {
                BGraphics.DrawRec(this.position - (new Vector2(CollisionBox.Width, CollisionBox.Height) / 2f), CollisionBox, Color.AliceBlue);
            }
        }
Beispiel #2
0
        public override void Draw()
        {
            Camera.ApplyTransform();
            base.Draw();

            for (int x = 0; x < Level.Width; x++)
            {
                for (int y = 0; y < Level.Height; y++)
                {
                    RectangleF source = Level[x, y].TexturePosition;
                    BGraphics.Draw(Textures[0], new Vector2(x * AppInfo.GRIDSIZE, y * AppInfo.GRIDSIZE), new Vector2((float)AppInfo.GRIDSIZE / AppInfo.TILESIZE), Color.Transparent, Vector2.Zero, source);
                }
            }

            List <BEntity> renderOrder = new List <BEntity>();

            renderOrder.AddRange(Level.Entities);
            if (Player != null)
            {
                renderOrder.Add(Player);
            }
            renderOrder = renderOrder.OrderBy(x => x.GroundLevel).ToList <BEntity>();

            foreach (BEntity entity in renderOrder)
            {
                if (entity == null)
                {
                    return;
                }
                entity.Draw();
            }

            if (AppSettings.SETTING_NAVIGATION_DEBUG)
            {
                for (int x = 0; x < NavMesh.Width; x++)
                {
                    for (int y = 0; y < NavMesh.Height; y++)
                    {
                        var color = Color.Green;
                        if (NavMesh[x, y].Obstructed)
                        {
                            color = Color.Red;
                        }
                        else if (!NavMesh[x, y].Visited)
                        {
                            color = Color.Black;
                        }
                        BGraphics.DrawRec(new Vector2(x * NavMesh.TileSizeX, y * NavMesh.TileSizeY), new RectangleF(x * NavMesh.TileSizeX, y * NavMesh.TileSizeY, NavMesh.TileSizeX, NavMesh.TileSizeY), color);
                    }
                }
            }

            if (AppSettings.SETTING_PATHFINDING_DEBUG)
            {
                if (NavMesh.DestNode != null)
                {
                    BPathNode pathNode = NavMesh.DestNode;
                    BGraphics.DrawRec(new Vector2(pathNode.X * NavMesh.TileSizeX, pathNode.Y * NavMesh.TileSizeY), new RectangleF(pathNode.X * NavMesh.TileSizeX, pathNode.Y * NavMesh.TileSizeY, NavMesh.TileSizeX, NavMesh.TileSizeY), Color.Orange);

                    while (pathNode.Parent != null)
                    {
                        BGraphics.DrawRec(new Vector2(pathNode.X * NavMesh.TileSizeX, pathNode.Y * NavMesh.TileSizeY), new RectangleF(pathNode.X * NavMesh.TileSizeX, pathNode.Y * NavMesh.TileSizeY, NavMesh.TileSizeX, NavMesh.TileSizeY), Color.Yellow);
                        pathNode = pathNode.Parent;
                    }
                }
            }
        }