Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     control       = gameObject.GetComponent <BGScroll>();
     Stars         = gameObject.transform.GetChild(0).gameObject;
     StarControl   = Stars.GetComponent <BGScroll>();
     textureChoice = (int)UnityEngine.Random.Range(0, SpaceBGs.Length);
     gameObject.GetComponent <Renderer>().sharedMaterial.mainTexture = SpaceBGs[textureChoice];
 }
 // Update is called once per frame
 void Update()
 {
     if (!Controller.Instance.paused)
     {
         if (transform.position.y < -9f)
         {
             BGScroll newV = Instantiate(this, new Vector3(-4, 29.2f, this.transform.position.z), Quaternion.identity);
             Destroy(this.gameObject);
         }
         transform.position += new Vector3(0, -vel, 0);
     }
 }