Beispiel #1
0
    //private bool startPoint = false;



    // Use this for initialization
    void Start()
    {
        UDP  = GameObject.Find("UDP").GetComponent <BCI_UDP>();
        main = GameObject.Find("MainControl").GetComponent <Main>();
    }
Beispiel #2
0
    void Init()
    {
        isAppStart = true;
        org        = "TSB";

        UDP = udpObj.GetComponent <BCI_UDP>();

        //Set_OrganizationObject();
        //Set_DeviceObject();
        //Set_CommonObject();

        ApplicationMode = AppMode.Main;

        sendCnt = 1;

        //oggTexture = GameObject.Find("Screen").transform.gameObject.GetComponent<OggVideoStreamingTexture>();

        isStopSignal     = false;
        runningCoroutine = null;

        notice = GameObject.Find("Mian Screen").transform.Find("Main Canvas").transform.Find("PageManager").transform.Find("Page_Common").transform.Find("Notice_txt").GetComponent <Text>();
        //strRayName = "";

        BCI_Page = DeviceDepth.Page1;

        Status_Refrigerator.InitArr(3);
        Status_AirCleaner.InitArr(3);
        Status_AirConditioner.InitArr(3);
        Status_AirDresser.InitArr(3);
        Status_Blind.InitArr(3);
        Status_Bulb[0].InitArr(3);
        Status_Bulb[1].InitArr(3);
        Status_DoorLock.InitArr(3);
        Status_GasValve.InitArr(3);
        Status_RVC.InitArr(3);
        Status_Inbody.InitArr(5);
        Status_Fit.InitArr(7);
        Status_Scale.InitArr(14);



        // debug
        Status_DoorLock.SetData("close", "55");
        Status_GasValve.SetData("close");
        Status_Blind.SetData("close");
        Status_TV.SetData("off");
        Status_CCTV[0].SetData(false);
        Status_CCTV[1].SetData(false);
        //Status_Refrigerator.SetData("on", "off", "allOpen", "1", "-19", "0", "-20", "freezer");
        //Status_RVC.SetData("cleaning", "turbo");
        //Status_Bulb[0].SetData("on", "255", "255", "0", "35");
        //Status_Bulb[1].SetData("on", "0", "0", "255", "100");
        //Status_AirCleaner.SetData("on", "auto", "1", "24", "35");
        //Status_AirConditioner.SetData("on", "cool", "turbo", "27", "21", "10");

        //GateWay#Inbody#69#72.4#30.5#18.1#23.6#25.0#0.87#7#1542#2203#67.4#-5.0#-8.0#3.0#30.0#M#175
        Status_Inbody.SetData("0", "0.0", "0.0", "0.0", "0.0", "0.0", "0.0", "0", "0", "0", "0.0", "0.0", "0.0", "0.0", "0.0", "M", "0", "0.0", "0", "0.0");
        Status_Fit.SetData("0", "0", "0");
        Status_Scale.SetData("0.0", "00.00 00:00", "0.0", "00.00 00:00");

        //Status_AirDresser.SetData("standard", "dustFree", "ready", "12", "off", "on");

        isBCI   = true;
        isSSVEP = false;

        //test = GameObject.Find("Video").gameObject;
        //aa = test.GetComponent<VideoPlayer>();
        //aa.Prepare();
        //bb = test.GetComponent<RawImage>();
        //bb.texture = aa.texture;
        //aa.Play();
        //Debug.Log("end");
    }