Beispiel #1
0
    IEnumerator BCI2000_operator(int inst, string num, string source, string process, string app)
    {
        BCIinst.tcpClient = new TcpClient("127.0.0.1", 3997);
        BCIinst.stream    = BCIinst.tcpClient.GetStream();

        string msg  = "STARTUP SYSTEM * SignalSource:" + num + "000 SignalProcessing:" + num + "001 Application:" + num + "002";
        string msgX = "Change directory Assets\\BCI2001\\prog";
        string msg1 = "Start executable " + source + " 127.0.0.1:" + num + "000 --AllowMultipleInstances";
        string msg2 = "Start executable " + process + " 127.0.0.1:" + num + "001 --AllowMultipleInstances";
        string msg3 = "Start executable " + app + " 127.0.0.1:" + num + "002 --AllowMultipleInstances";
        string msg4 = "Wait for Connected";
        string msg5 = "Load parameterfile ..\\..\\BCI2001\\parms\\IoT.prm";
        string msg6 = "Set config";
        string msg7 = "";//"Start";

        sendMsg(inst, "\n");

        sendMsg(inst, msg);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msgX);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msg1);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msg2);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msg3);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msg4);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msg5);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msg6);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        sendMsg(inst, msg7);
        sendMsg(inst, "\n");
        yield return(new WaitForSeconds(.1f));

        BCIinst.receiveThread = new Thread(() => BCIinst.receiveData(BCIinst.receivePort));
        BCIinst.receiveThread.IsBackground = true;
        BCIinst.receiveThread.Start();
    }
    //private LeapServiceProvider provider;

    void Start()
    {
        collisionEvents = new List <ParticleCollisionEvent> ();

        BCI2000.receiveThread = new Thread(() => BCI2000.receiveData(BCI2000.receivePort));
        BCI2000.receiveThread.IsBackground = true;
        BCI2000.receiveThread.Start();
        Target1.SetActive(false);
        Target2.SetActive(false);

        Target     = new GameObject[3];
        Target [1] = Target1;
        Target [2] = Target2;
    }