Beispiel #1
0
    void BCG_Player_OnBCGPlayerDestroyed(BCG_EnterExitPlayer player)
    {
        if (cachedPlayers.Contains(player))
        {
            cachedPlayers.Remove(player);
        }

        BCGCharacterPlayer = null;
    }
Beispiel #2
0
    void BCG_Player_OnBCGPlayerSpawned(BCG_EnterExitPlayer player)
    {
        if (!cachedPlayers.Contains(player))
        {
            cachedPlayers.Add(player);
        }

        BCG_CharacterPlayer newPlayer = new BCG_CharacterPlayer();

        newPlayer.characterPlayer        = player;
        newPlayer.currentlyInThisVehicle = null;

        BCGCharacterPlayer = newPlayer;
    }