internal static void CompressBC6Block(byte[] imgData, int sourcePosition, int sourceLineLength, byte[] destination, int destPosition, AlphaSettings alphaSetting, ImageFormats.ImageEngineFormatDetails formatDetails)
 {
     BC6.CompressBC6Block(imgData, sourcePosition, sourceLineLength, destination, destPosition);
 }
Beispiel #2
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        internal static void DecompressBC6Block(byte[] Data, int Width, int Height, bool IsSigned, int pos, byte[] output, int xPos, int yPos)
        {
            var colours = BC6.DecompressBC6(Data, pos, IsSigned);

            BC7.SetColoursFromDX10(colours, output, xPos, yPos, Width);
        }
        // BC6
        internal static void DecompressBC6Block(byte[] source, int sourceStart, byte[] destination, int decompressedStart, int decompressedLineLength, bool unused)
        {
            var colours = BC6.DecompressBC6(source, sourceStart, false);

            SetColoursFromDX10(colours, destination, decompressedStart, decompressedLineLength);
        }
Beispiel #4
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 internal static void DecompressBC6Block(ITexture texture, int pos, byte[] output, int xPos, int yPos)
 {
     DX10_Helpers.LDRColour[] colours = BC6.DecompressBC6(texture.Data, pos, texture.Format != TextureFormat.BC6H_UF16);
     BC7.SetColoursFromDX10(colours, output, xPos, yPos, texture.Width);
 }