public override bool TestCollisionVSAABB(AxisAlignBoundingBoxHull2D other, ref Collision c)
    {
        // calculate closest point by clamping circle center on each dimension
        // Find the vector2 distance between box & circle
        // Normalize that vector
        // multiply the vector by the radius to get the closest point on the circumference
        // Check if closest point is within box bounds
        // pass if closest point vs. circle passes

        return(other.TestCollisionVSCircle(this, ref c));
    }