Beispiel #1
0
 public override double ComputeArea()
 {
     return(Math.PI * Axis1.ComputeLength() / 2 * Axis2.ComputeLength() / 2);
 }
Beispiel #2
0
        //Create an ellipse given a binding rectangle.
        public Ellipse(string _name, string _color, Rectangle _BindingRectangle) : base(_name, _color)
        {
            BindingRectangle = _BindingRectangle;
            Line  Diagonal               = new Line(_name + "'s Diagonal", _color, BindingRectangle.myPoints[0], BindingRectangle.myPoints[2]);
            Point CenterOfDiagonal       = new Point("null", "null", ((Diagonal.myPoints[0].X + Diagonal.myPoints[1].X) / 2), ((Diagonal.myPoints[0].Y + Diagonal.myPoints[1].Y) / 2));
            Point CenterOfRectangleEdge1 = new Point("null", "null", ((BindingRectangle.myPoints[0].X + BindingRectangle.myPoints[1].X) / 2), ((BindingRectangle.myPoints[0].Y + BindingRectangle.myPoints[1].Y) / 2));
            Point CenterOfRectangleEdge2 = new Point("null", "null", ((BindingRectangle.myPoints[1].X + BindingRectangle.myPoints[2].X) / 2), ((BindingRectangle.myPoints[1].Y + BindingRectangle.myPoints[2].Y) / 2));
            Point CenterOfRectangleEdge3 = new Point("null", "null", ((BindingRectangle.myPoints[2].X + BindingRectangle.myPoints[3].X) / 2), ((BindingRectangle.myPoints[2].Y + BindingRectangle.myPoints[3].Y) / 2));
            Point CenterOfRectangleEdge4 = new Point("null", "null", ((BindingRectangle.myPoints[3].X + BindingRectangle.myPoints[0].X) / 2), ((BindingRectangle.myPoints[3].Y + BindingRectangle.myPoints[0].Y) / 2));

            Line _Axis1 = new Line(_name + "'s _Axis1", _color, CenterOfRectangleEdge1, CenterOfRectangleEdge3);
            Line _Axis2 = new Line(_name + "'s _Axis2", _color, CenterOfRectangleEdge2, CenterOfRectangleEdge4);

            Center  = CenterOfDiagonal;
            Vertex1 = CenterOfRectangleEdge1;
            Vertex2 = CenterOfRectangleEdge2;
            Vertex3 = CenterOfRectangleEdge3;
            Vertex4 = CenterOfRectangleEdge4;
            Axis1   = _Axis1;
            Axis2   = _Axis2;

            if (Axis1.ComputeLength() > Axis2.ComputeLength())
            {
                //Axis1 is major axis
                if (CenterOfRectangleEdge1.X == CenterOfRectangleEdge3.X)
                {
                    //foci are on the y axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)) - ((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)));
                    Point  _foci1 = new Point(_name + "'s Foci1", _color, CenterOfRectangleEdge1.X, Center.Y - FociDistanceFromCenter);
                    Point  _foci2 = new Point(_name + "'s Foci2", _color, CenterOfRectangleEdge1.X, Center.Y + FociDistanceFromCenter);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
                else
                {
                    //Foci are on the x axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)) - ((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)));
                    Point  _foci1 = new Point(_name + "'s Foci1", _color, Center.X - FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Point  _foci2 = new Point(_name + "'s Foci2", _color, Center.X + FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
            }
            else
            {
                //Axis2 is major axis
                if (CenterOfRectangleEdge1.X == CenterOfRectangleEdge3.X)
                {
                    //foci are on the x axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)) - ((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)));
                    Point  _foci1 = new Point(_name + "'s Foci1", _color, CenterOfRectangleEdge1.X, Center.Y - FociDistanceFromCenter);
                    Point  _foci2 = new Point(_name + "'s Foci2", _color, CenterOfRectangleEdge1.X, Center.Y + FociDistanceFromCenter);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
                else
                {
                    //Focis are on the y axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)) - ((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)));
                    Point  _foci1 = new Point(_name + "'s Foci1", _color, Center.X - FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Point  _foci2 = new Point(_name + "'s Foci2", _color, Center.X + FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
            }
        }
Beispiel #3
0
        //Create an ellipse given a binding rectangle.
        public Ellipse(Rectangle _BindingRectangle)
        {
            BindingRectangle = _BindingRectangle;
            Line  Diagonal               = new Line(BindingRectangle.Vertex1, BindingRectangle.Vertex3);
            Point CenterOfDiagonal       = new Point(((Diagonal.Point1.X + Diagonal.Point2.X) / 2), ((Diagonal.Point1.Y + Diagonal.Point2.Y) / 2));
            Point CenterOfRectangleEdge1 = new Point(((BindingRectangle.Vertex1.X + BindingRectangle.Vertex2.X) / 2), ((BindingRectangle.Vertex1.Y + BindingRectangle.Vertex2.Y) / 2));
            Point CenterOfRectangleEdge2 = new Point(((BindingRectangle.Vertex2.X + BindingRectangle.Vertex3.X) / 2), ((BindingRectangle.Vertex2.Y + BindingRectangle.Vertex3.Y) / 2));
            Point CenterOfRectangleEdge3 = new Point(((BindingRectangle.Vertex3.X + BindingRectangle.Vertex4.X) / 2), ((BindingRectangle.Vertex3.Y + BindingRectangle.Vertex4.Y) / 2));
            Point CenterOfRectangleEdge4 = new Point(((BindingRectangle.Vertex4.X + BindingRectangle.Vertex1.X) / 2), ((BindingRectangle.Vertex4.Y + BindingRectangle.Vertex1.Y) / 2));

            Line _Axis1 = new Line(CenterOfRectangleEdge1, CenterOfRectangleEdge3);
            Line _Axis2 = new Line(CenterOfRectangleEdge2, CenterOfRectangleEdge4);

            Center  = CenterOfDiagonal;
            Vertex1 = CenterOfRectangleEdge1;
            Vertex2 = CenterOfRectangleEdge2;
            Vertex3 = CenterOfRectangleEdge3;
            Vertex4 = CenterOfRectangleEdge4;
            Axis1   = _Axis1;
            Axis2   = _Axis2;

            if (Axis1.ComputeLength() > Axis2.ComputeLength())
            {
                //Axis1 is major axis
                if (CenterOfRectangleEdge1.X == CenterOfRectangleEdge3.X)
                {
                    //foci are on the y axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)) - ((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)));
                    Point  _foci1 = new Point(CenterOfRectangleEdge1.X, Center.Y - FociDistanceFromCenter);
                    Point  _foci2 = new Point(CenterOfRectangleEdge1.X, Center.Y + FociDistanceFromCenter);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
                else
                {
                    //Foci are on the x axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)) - ((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)));
                    Point  _foci1 = new Point(Center.X - FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Point  _foci2 = new Point(Center.X + FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
            }
            else
            {
                //Axis2 is major axis
                if (CenterOfRectangleEdge1.X == CenterOfRectangleEdge3.X)
                {
                    //foci are on the x axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)) - ((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)));
                    Point  _foci1 = new Point(CenterOfRectangleEdge1.X, Center.Y - FociDistanceFromCenter);
                    Point  _foci2 = new Point(CenterOfRectangleEdge1.X, Center.Y + FociDistanceFromCenter);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
                else
                {
                    //Focis are on the y axis
                    double FociDistanceFromCenter = Math.Sqrt(((Axis2.ComputeLength() / 2) * (Axis2.ComputeLength() / 2)) - ((Axis1.ComputeLength() / 2) * (Axis1.ComputeLength() / 2)));
                    Point  _foci1 = new Point(Center.X - FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Point  _foci2 = new Point(Center.X + FociDistanceFromCenter, CenterOfRectangleEdge1.Y);
                    Foci1 = _foci1;
                    Foci2 = _foci2;
                }
            }
        }